D7VK as the open-source project that began as a fork of DXVK in adding support for Direct3D 7 atop Vulkan has with time extended its range to also supporting Direct3D 6, 5, and 3 APIs. Out today is D7VK 1.7 in continuing to better support those vintage versions of Microsoft’s Direct3D API.
D7VK 1.7 better supports legacy vertex transformations, clipping, and lighting. D7VK 1.7 also makes more games playable thanks to various fixes and workarounds.
D7VK 1.7 also backports from DXVK to DXVK-Sarek in enabling older Vulkan 1.1 GPU support rather than requiring newer versions of the Vulkan API.
Downloads along with more details on all of the D7VK 1.7 details can be found via GitHub.
