Godot 4.4 is out as stable today for serving as the newest feature release to this leading open-source, cross-platform 2D/3D game engine.
Godot 4.4 is now available for game developers and it’s a big step-up. Godot 4 continues evolving very nicely for making this a very competitive game engine not only among the limited open-source options but against the commercial game engines too. Some of the Godot 4.4 improvements include:
– Jolt Physics was available as an extension to the Godot game engine up until now, but for Godot 4.4+ the Jolt Physics code is integrated directly into this open-source game engine.
– Interactive in-game editing and other Godot Editor improvements. There is also now Android editor support for XR devices.
– Ubershader support to reduce stuttering.
– 3D physics interpolation support.
– AgX tone mapping support.
– A variety of performance optimizations and other refinements to the Godot 4 engine.
– Godot 4.4 on Linux now allows device camera support, complementing the prior macOS and iOS camera support.
– For .NET scripting support, Godot has been updated against .NET 8.0 support.
– Faster import support using the Betsy texture compressor.
More details on today’s Godot 4.4 engine release via GodotEngine.org.