Intel just published the XeSS 3.0 SDK to GitHub as the newest version of their Xe Super Sampling AI-enhanced upscaling technology for gamers. Sadly though it remains proprietary software and only with native support for Windows.
While Intel XeSS was originally claimed to be “open source”, to date it hasn’t been and some of those claims were since removed. The XeSS SDK is on GitHub but depends upon binary-only Windows DLLs that are not open-source. When receiving the GitHub notification that XeSS 3.0 SDK was just published, I eagerly checked to see if anything changed… Sadly, no go – still Windows-only binaries.
The XeSS 3.0 SDK adds multi-frame generation and improved frame generation models. For Windows gamers it can be as easy as replacing existing libxess.dll, libxell.dll, and libxess_gf.dll libraries with the new DLLs available via GitHub. A nice seamless upgrade for Windows gamers. Under Linux though Intel graphics have resorted to concealing the fact they are Intel graphics for some games to avoid XeSS issues.
Those interested in the Intel XeSS 3.0 SDK for Windows can find the new release on GitHub.
