According to The Verge, Microsoft is preparing to deploy its own DLSS competitor. In any case, this is what the discovery of a Twitter user suggests, Twitter.com/PhantomOfEarth/status/1756334413040718140″>PhantomOcean3. In the latest test version of Windows he spotted a new option called “Automatic super resolution” which allows “use AI to run supported games with greater smoothness and detail”.
At first glance, this sounds a lot like the arguments for Nvidia’s upsampling system, the technology Deep Learning Super Sampling (DLSS). It works by generating each image at a relatively low resolution, then upscaling to a higher resolution using an AI algorithm powered by the Tensor cores of the RTX GPUs. This allows you to obtain a high quality result at a lower cost, provided you accept the loss of some surface details and a slightly smoother result.
Version 24H2 will have an AI “Super Resolution” feature, as previous reports mentioned. Here are some settings for it in Graphics settings – a default toggle and per-app options. (26052) pic.twitter.com/fI9t4ksTWH
— PhantomOcean3 ☃️ (@PhantomOfEarth) February 10, 2024
For the moment, Microsoft does not seem to have disclosed the slightest scrap of information about this new supersampling system, neither in the Insider program patchnotes nor in a blog post. It is therefore impossible to know which games will be compatible with this technology, how it will work and what type of hardware it will run on.
It is possible that it will also rely on Nvidia’s famous Tensor cores, but Microsoft could also adopt a more versatile approach by offering a system capable of using any graphics card. If necessary, this Automatic super resolution would therefore be closer to FSR, AMD’s supersampling system which is completely agnostic in terms of hardware.
Aside from talking about hardware, we can also wonder if Microsoft doesn’t see even further than the PC ecosystem with Automatic super resolution. It is not excluded that in the long term, this system will make its way to consoles, and in particular on the new generations of Xbox. DLSS is not available on these machines, and even though games like Cyberpunk 2077 and Hogwarts Legacy have implemented FSR, there may be a chance there.
A new colorimetric management system
At the same time, Microsoft is also developing an improved version of its color management system. Until now, owners of beautiful screens had to make do with a rather pitiful dialog box. From now on, they will benefit from a new menu neatly integrated into the Display category of the Control Panel.
With today’s Windows Insiders build for Canary and Dev (Build 26052), users will be able to see the new Color Management settings page located under Settings > System > Display > Color management. This new page allows users to add/remove color profiles, set defaults, and more! pic.twitter.com/T05KvasqfO
— DirectX 12 (@DirectX12) February 8, 2024
From there, it will be possible to easily adjust its color profile for sRGB and DCI-P3 gamuts. And it’s not just a cosmetic improvement; new options are also emerging, such as being able to automatically control the different profiles.
“Automatic color management ensures that your apps and content will benefit from accurate color representation on this display,” explains a dialog box cited by The Verge. It will be interesting to see what imaging professionals can get out of these new features, but it already feels like a big step forward from Windows’ current color support.
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