NVIDIA has launched a new version of its professional RTX PRO 5000 graphics card, with the great novelty of a increased dedicated memory which now rises to 72 Gbytes.
NVIDIA has a good number of different models in its catalog to cover the entire professional graphics segment, from the entry-level and mid-range (RTX PRO 4000 and 2000) to the high-end represented by the RTX PRO 6000. Just one step below is the updated version.
RTX PRO 5000, now with 72 GB
Dedicated memory in graphics cards is a very important component, especially in those dedicated to the professional segment that needs both quantity and high bandwidth. Initially, NVIDIA launched the RTX PRO 5000 GPU with 48 GB of GDDR7 memory distributed in 24 modules of 2 GB capacity, covering the PCB on both sides.
However, NVIDIA has decided to upgrade the GPU with new 3 GB memory modules, which increase the total capacity to 72 GB, making it a much more attractive offer for professionals in data science, AI, HPC and other areas such as professional video editing, which, as we said, requires a large amount of VRAM memory.
Otherwise, the new RTX PRO 5000 is similar to the original. Based on architecture’Blackwell‘ (the latest generation of the green giant) the card is based on the GB202 graphics core and has 14,080 CUDA cores, 440 TMU and 176 ROP.
Enhanced NVENC/NVDEC blocks accelerate high-quality encoding and decoding for live production and fast video editing, while multi-instance GPU (MIG) gives IT and cloud/VDI administrators an easy way to split a GPU into isolated instances, so more users get guaranteed, accelerated performance.
NVIDIA has integrated all this into a version with a consumo TDP de 300 W and a format with active fan that occupies a double PCIe slot. The manufacturer has not announced a Price for the new version. We assume above the cost of the original model, but well below the RTX PRO 6000 which reaches levels close to $10,000.
The use of these 3 GB GDDR7 memory modules could be extended to more products and specifically for the new ‘SUPER’ consumer models for playing video games.