Wine project leader Alexandre Julliard relayed on the mailing list today that the plan is to release Wine 11.0 stable tomorrow, 13 January.
Wine 11.0 is ready for release! Barring any last minute issues from coming up, Wine 11.0 stable will be officially released on Tuesday as the annual major feature release. Wine 11.0 delivers on many exciting new features and improvements, including:
– Wine 11.0 can the NTSYNC kernel module on newer versions of the Linux kernel (Linux 6.14+). NTSYNC better emulates Windows NT synchronization primitives to allow for better performance.
– The “new” WoW64 mode is now considered fully-supported and at feature parity to the old code. 16-bit applications are also supported in the new WoW64 mode.
– Exclusive fullscreen mode is now supported and the Direct3D full-screen mode is improved.
– Wine’s Wayland driver is more feature-ready in Wine 11.0 with clipboard support, input methods, and other functionality.
– Wine’s EGL back-end is in better shape and now used by default on X11 with the GLX back-end being deprecated.
– Wine now supports the Vulkan external memory/semaphore/fences Win32 extensions as well as supporting newer Vulkan 1.4 APIs.
– Wine now supports hardware decoding of H.264 through D3D11 video APIs using Vulkan Video.
– More Direct3D on Vulkan features are implemented.
– Continued improvements around joysticks, force feedback, and better handling gamepads under Wine.
– Wine now implements the “timeout” application and has an initial “runas” implementation while also improving other built-in tools.
Plus a whole lot more has come about over the past year of the bi-weekly Wine 10.xx development releases. Wine 11.0 will also go on to eventually power Proton 11.0 for powering the latest and greatest Valve Steam Play for enjoying Windows games under Linux.
Look for Wine 11.0 releasing tomorrow.
