For a generation of consoles, the video game industry has drastically evolved. More and more old games are entitled to reboots, ports, remastered or even remakes. A new trend, necessary, for Make players wait between two unpublished games.
Indeed, where it was necessary two years of developmenta Fifty developers it to budget the a few million dollars To produce the biggest games about fifteen years ago on PS2/PS3 and Xbox/Xbox 360, it is now necessary Four to five years of developmentseveral hundreds of developers et several million dollars To produce current AAAs.
Logically, the games therefore take More time to go out And you have to occupy the players well in the meantime. This is why ports and remakes have become the norm. These projects require much less time and money for their production, since it is not useful to carry out the stages of conceptualizations, creations, writings, and that, very often, it is enough to take back the basic game and modernize it.
Of course, these remasters and remakes are far from unanimous With players who blame certain studios for abusing them. Yet, in the last twelve lessthese are No less than 90% of players who played at least one remake.
90% of players play remakes
According to MTM’s latest study, a consulting firm specializing in strategy and knowledge, 90% of video game players played a remake or a remaster during of the last 12 months. Between September 2024 and September 2025. This study was carried out on A panel of 1,500 PC players and consoles Americans and English (with 750 players from each country).
Of course, one might think that it is nostalgia and the desire to plunge back into our memories that pushes players to test the new versions of the games that have rocked their youth. And yet. In the survey, we learn that 85% of players launched a remake or a remaster without having played the original game.
Always in the MTM report, we learn that 76% of players found remakes and remasters “Attractive”. Given the figures, it is not certain that this trend stops in the months and years to come. In the MTM study, we can read the following conclusion: “On the commercial level, in games and other media, nostalgia is a trend that should continue until 2026 and beyond. But players understand that remakes and remasters can be done to the detriment of creativity and that they may miss out on the stories and unpublished experiences ”.
The question is now to know If a remake can be considered an unprecedented experiencefrom the moment when 85% of the players who play there have not discovered the original game at the time.
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