Just one week past the notable Vulkan 1.4.317 release, Vulkan 1.4.318 is out with some documentation clarifications plus two new extensions.
The most notable new Vulkan API extension introduced today is VK_VALVE_fragment_density_map_layered. This Valve vendor extension was worked on by well known open-source developers Connor Abbott and Mike Blumenkrantz. This extension enables the use of layered fragment density maps.
The other new extension is VK_OHOS_surface that was worked on hy Huawei engineers. The VK_OHOS_surface extension allows creating a Vulkan surface object that refers to an OH native window for their Open Harmony OS. This can be used for the system window compositor, video encoders, and application-specific compositors on Open Harmony OS, the operating system for IoT and embedded devices worked on by Huawei.
More details on today’s Vulkan 1.4.318 spec update via Vulkan-Docs.