The first beta release of the Godot 4.5 open-source game engine is now available for testing. Notable for Linux users is the continued quest toward Wayland support at parity to X11.
Godot 4.5 Beta shipped today with animation improvements, C# Integration improvements, documentation enhancements, enhancing accessibility with the Godot GUI, and initial support for Apple’s XR visionOS platform. Godot 4.5 on the web is also set to be much faster thanks to a SIMD performance boost.
Godot 4.5 also is continuing to march forward the Wayland support on Linux with native sub-window handling now in place. The Godot 4.5 Beta 1 release announcement elaborates:
“Riteo has been on a quest to turn Wayland into a true replacement for the X11 protocol. The biggest reason to not switch over as the default implementation, the lack of native sub-windows, is no longer a concern thanks to GH-101774. Now users can truly take advantage of multi-window output, regardless of display protocol. This being solved, the next step will be to implement in-editor game window embedding to have full parity with the X11 flavor of the editor. Riteo already started that work in GH-107435.”
Following the Wayland native sub-window support is the yet-to-be-merged game embedding on Wayland within the Godot Editor as the next step forward. The Godot developers show off the latest code in action within the Godot 4.5 Editor:
More details on the many changes coming with Godot 4.5 via today’s beta announcement.