By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
World of SoftwareWorld of SoftwareWorld of Software
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Search
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
Reading: Godot 4.4 Beta 4: A Deeper Look | HackerNoon
Share
Sign In
Notification Show More
Font ResizerAa
World of SoftwareWorld of Software
Font ResizerAa
  • Software
  • Mobile
  • Computing
  • Gadget
  • Gaming
  • Videos
Search
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Have an existing account? Sign In
Follow US
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
World of Software > Computing > Godot 4.4 Beta 4: A Deeper Look | HackerNoon
Computing

Godot 4.4 Beta 4: A Deeper Look | HackerNoon

News Room
Last updated: 2025/07/05 at 1:43 PM
News Room Published 5 July 2025
Share
SHARE

We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track! As such, you can expect this to be our final beta release of the 4.4 period, with release candidates set to come out shortly after. In practice, this means that all further changes will be strictly regression fixes, so the content available here will be largely reflective of the 4.4 release. As always, users are strongly encouraged to test this snapshot to catch the remaining few release blockers.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.


The original cover illustration is from Dawnfolk, a charmingly dark and minimalist survival city-builder, developed by Darenn Keller and published by Astra Logical! You can buy the game on Steam, and follow the developer on Bluesky and his website.

Highlights

For an overview of what’s new overall in Godot 4.4, have a look at the highlights for 4.4 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot, which are largely regression fixes.

  • 2D: Fix Camera2D limits drawing (GH-102868).
  • 3D: Add changeable freelook speed in Game Window (GH-102704).
  • 3D: Fix collision reposition with CSGShape3D (GH-102286).
  • 3D: Fix stale VoxelGI warnings (GH-102843).
  • Audio: AudioStreamGenerator: Add mixing rate presets, update docs (GH-102691).
  • Audio: Fix Theora video issues (GH-101958).
  • Buildsystem: Separate Android editor artifacts (GH-102543).
  • C#: Disallow ExportToolButton on members that may store the Callable (GH-102836).
  • C#: Fix Android mono export with 2 or more CPU architectures fails (GH-98066).
  • C#: Validate project TFM for Android template exports (GH-102627).
  • Documentation: Add parentheses to method links in online class reference (GH-102567).
  • Editor: Fix accessing UID before first scan (GH-102513).
  • Editor: Fix lag when resizing Floating Game Window (GH-102618).
  • Editor: Return fast for built-in class icon (GH-101435).
  • Editor: Show enum property invalid value in inspector (GH-102743).
  • Editor: Tweak Quick Open theming (GH-101598).
  • GDScript: Fix Plugin Scripts load twice on startup (GH-102535).
  • GUI: Android: Add Snackbar UI component (GH-102590).
  • GUI: Fix Tree Mouse hover position (GH-102842).
  • GUI: Optimize Font calculations by avoiding unnecessary copy-on-write (GH-102132).
  • Input: Web: Refactor mouse_mode setters in display server (GH-102719).
  • Physics: Jolt: Fix ghost collision issue on dense triangle meshes (GH-102614).
  • Physics: Jolt: Improve performance of certain physics queries (GH-101071).
  • Porting: Add support for embedding game process in the Android Editor (GH-102492).
  • Porting: Fix game and editor freeze when clicking on the game’s title bar (GH-102744).
  • Rendering: Reduce mobile pipeline compilations (GH-102217).

Changelog

65 contributors submitted 141 improvements for this release. See our interactive changelog for the complete list of changes since the 4.4-beta3 snapshot. You can also review all changes included in 4.4 compared to the previous 4.3 feature release.

This release is built from commit 93d270693.

Downloads

Download Godot 4.4 beta4

Standard build includes support for GDScript and GDExtension.

.NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.

  • .NET 8.0 or newer is required for this build, changing the minimal supported version from .NET 6 to 8.

While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Known issues

During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current list of regressions and significant issues which we aim to address before releasing 4.4. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.

With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.

  • Changes to scenes are not reflected in APK exports after the initial export in the Android editor. The issue is tracked in GH-101007.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).

Support

Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.


By Thaddeus Crews

Also published here

Photo by Sebastian Svenson on Unsplash

Sign Up For Daily Newsletter

Be keep up! Get the latest breaking news delivered straight to your inbox.
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Twitter Email Print
Share
What do you think?
Love0
Sad0
Happy0
Sleepy0
Angry0
Dead0
Wink0
Previous Article Did you know: Your phone supports a 320MP camera, but companies choose to skip them
Next Article Google faces EU antitrust complaint over AI Overviews | News
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1k Like
69.1k Follow
134k Pin
54.3k Follow

Latest News

Plan to scrap two-child benefit cap ‘dead in the water’ after welfare U-turn
News
Pure Smart TruColor A19 Wi-Fi Enabled Smart Bulb: A Rainbow of Colors
News
Why wait for Prime Day? Beat the rush and get $70 off the Beats Solo 4.
News
Early Prime Day Sale: Blowout deals on Mac mini, AirTags & accessories
News

You Might also Like

Computing

Big Improvements For Qualcomm GPU Driver With Linux 6.17 – Especially For Snapdragon X

2 Min Read
Computing

The HackerNoon Newsletter: How to Stop Your TV From Watching You (7/5/2025) | HackerNoon

2 Min Read
Computing

Can AI Coding Tools Learn to Rank Code Quality? | HackerNoon

17 Min Read
Computing

Bad Hair Day? Not for Product Managers | HackerNoon

6 Min Read
//

World of Software is your one-stop website for the latest tech news and updates, follow us now to get the news that matters to you.

Quick Link

  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Topics

  • Computing
  • Software
  • Press Release
  • Trending

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

World of SoftwareWorld of Software
Follow US
Copyright © All Rights Reserved. World of Software.
Welcome Back!

Sign in to your account

Lost your password?