By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
World of SoftwareWorld of SoftwareWorld of Software
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Search
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
Reading: Quantitative and Qualitative Results: SAGE Outperforms SOTA in Full-Body 3D Avatar Reconstruction | HackerNoon
Share
Sign In
Notification Show More
Font ResizerAa
World of SoftwareWorld of Software
Font ResizerAa
  • Software
  • Mobile
  • Computing
  • Gadget
  • Gaming
  • Videos
Search
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Have an existing account? Sign In
Follow US
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
World of Software > Computing > Quantitative and Qualitative Results: SAGE Outperforms SOTA in Full-Body 3D Avatar Reconstruction | HackerNoon
Computing

Quantitative and Qualitative Results: SAGE Outperforms SOTA in Full-Body 3D Avatar Reconstruction | HackerNoon

News Room
Last updated: 2025/10/22 at 9:38 PM
News Room Published 22 October 2025
Share
SHARE

Table of Links

Abstract and 1. Introduction

  1. Related Work

    2.1. Motion Reconstruction from Sparse Input

    2.2. Human Motion Generation

  2. SAGE: Stratified Avatar Generation and 3.1. Problem Statement and Notation

    3.2. Disentangled Motion Representation

    3.3. Stratified Motion Diffusion

    3.4. Implementation Details

  3. Experiments and Evaluation Metrics

    4.1. Dataset and Evaluation Metrics

    4.2. Quantitative and Qualitative Results

    4.3. Ablation Study

  4. Conclusion and References

Supplementary Material

A. Extra Ablation Studies

B. Implementation Details

4.2. Quantitative and Qualitative Results

For a fair comparison, we follow two settings used in previous works [5, 10, 11, 18, 34, 54] for quantitative and qualitative assessment. Moreover, we propose a new setting in this paper for a more comprehensive evaluation on current methods.

In the first setting, as previous works [7, 11, 18, 54], subsets CMU [6], BMLrub [41], and HDM05 [28] datasets are randomly divided into 90% for training and 10% for testing. Besides sparse observations of three joints, we also evaluate the performance of all compared methods by using four joints as input, including the root joint as an additional input, the same as in [18]. We term this setting as S1 in the following.

Figure 3. Visualization results compared with other methods. All models are trained under setting S1.

Tabs. 1 and 2 show that our method outperforms existing methods on most evaluation metrics, confirming its effectiveness. For the MPJVE metric, only AGRoL [11] surpasses our method when employing an offline strategy. In this scenario, specifically, AGRoL processes the entire sparse observation sequence in one pass and outputs the predicted full-body motions simultaneously. This enables each position in the sequence to utilize the information from both preceding and subsequent time steps, offering an advantage in this particular metric. However, it’s important to note that, despite being competitive in metric numbers, offline inference has limited practical applicability in real-world scenarios where online processing capability is most important.

The second setting follows [5, 10, 11, 34, 54], where we evaluate the methods on a larger benchmark from AMASS [25]. The subsets [2, 4, 6, 12, 21, 23, 26, 26, 28, 41–43, 43] are for training, and Transition [25] and HumanEva [37] subsets are for testing. We term this setting as S2 in the following.

Table 2. Evaluation results under setting S1 with the root joint as an additional input.

Table 3. Evaluation result under setting S2. † indicates that these methods use additional inputs of pelvis location and rotation for training and inference, which are not directly comparable methods. The results of AvatarPoser [18] is provided by [11].

Figure 4. Visualization results on real data.

As shown in Tab. 3, our method achieves comparable performance with previous works on S2. However, we observe that the testing set of S2 is disproportionately small (i.e., only 1% of the training set). Such a small fraction cannot represent the overall data distribution of the large dataset and may not include sufficiently diverse motions to evaluate the models’ scalability, causing unconvincing evaluation results. We introduce a new setting, S3, which adopts

Figure 5. The visualization comparison for disentanglement. The darker the red color, the greater the deviation is between the predicted result and the ground truth.

the same training and testing splitting ratio used in S1. In this setting, we randomly select 90% of the samples from the 15 subsets of S2 for training, while the remaining 10% are for testing. We train and evaluate the compared methods with this new setting. Table 4 reveals that under S3, the performance differences between the compared methods are more significant than S1 and S2. Since the test set has more diverse motions in S3, this benchmark evaluates the models’ scalability in a more objective way. In this context, our method outperforms existing methods in most metrics, especially in the critical metric of Lower PE, highlighting the superiority of our stratified design for lower-body modeling and inference.

Fig. 3 presents a visual comparison between our SAGE Net and baseline methods, all trained under the S1 protocol, which is commonly used by baselines for releasing their trained checkpoints. These visualizations demonstrate the significant improvements that our model offers in reconstructing the lower body. For example, in the first row of samples, baseline methods typically reconstruct the feet too close to the ground, restricting the avatar’s leg movements. Our model, however, overcomes this limitation, enabling more flexible leg movements. In the third row, for a subject climbing a ladder, the baseline methods often result in avatars with floating feet, failing to capture the detailed motion of climbing. In contrast, our SAGE Net accurately replicates complex foot movements, resulting in more realistic and precise climbing animations. We also evaluate our model on the real data, and for fair comparison, we directly use the real data release by [54]. As shown in Fig. 4, our method also achieves better reconstruction results on the real data.

:::info
Authors:

(1) Han Feng, equal contributions, ordered by alphabet from Wuhan University;

(2) Wenchao Ma, equal contributions, ordered by alphabet from Pennsylvania State University;

(3) Quankai Gao, University of Southern California;

(4) Xianwei Zheng, Wuhan University;

(5) Nan Xue, Ant Group ([email protected]);

(6) Huijuan Xu, Pennsylvania State University.

:::


:::info
This paper is available on arxiv under CC BY 4.0 DEED license.

:::

Sign Up For Daily Newsletter

Be keep up! Get the latest breaking news delivered straight to your inbox.
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Twitter Email Print
Share
What do you think?
Love0
Sad0
Happy0
Sleepy0
Angry0
Dead0
Wink0
Previous Article Render Networks unveils next-generation business intelligence platform | Computer Weekly
Next Article Save $200 on the Starlink Mini Kit and stay connected anywhere!
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1k Like
69.1k Follow
134k Pin
54.3k Follow

Latest News

Speed, Frankenstein, voice and other takeaways from NiCE CEO Scott Russell’s keynote at Analyst Summit – News
News
Kenyan court suspends controversial sections of cybercrime law
Computing
Does TSA’s Digital ID System Actually Work? Here’s What Users Say – BGR
News
Is Vibe Coding More Efficient Than Traditional Coding?
Computing

You Might also Like

Computing

Kenyan court suspends controversial sections of cybercrime law

5 Min Read
Computing

Is Vibe Coding More Efficient Than Traditional Coding?

13 Min Read
Computing

“Jingle Thief” Hackers Exploit Cloud Infrastructure to Steal Millions in Gift Cards

6 Min Read
Computing

Chinese smartphone maker Honor officially repositions as an AI-driven tech ecosystem company with new “Alpha Strategy” · TechNode

1 Min Read
//

World of Software is your one-stop website for the latest tech news and updates, follow us now to get the news that matters to you.

Quick Link

  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Topics

  • Computing
  • Software
  • Press Release
  • Trending

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

World of SoftwareWorld of Software
Follow US
Copyright © All Rights Reserved. World of Software.
Welcome Back!

Sign in to your account

Lost your password?