Following last week’s code branching / feature freeze and first release candidate of Mesa 26.0, Mesa 26.0-rc2 is now available with an initial batch of bug fixes for this quarter’s feature update to these open-source OpenGL and Vulkan drivers.
There are many exciting features and improvements with Mesa 26.0 from supporting new Vulkan extensions to performance optimizations and more. But now being branched from mainline, Mesa 26.0-rc2 is just delivering fixes that have built up for the past week.
On the AMD Radeon graphics side are several ACO compiler fixes, a workaround for the Strange Brigade game with Vulkan rendering on RADV, a Crysis 2/3 Remastered DriConf workaround for RADV, RADV Vulkan Video has a more reliable way of computing tile sizes, and even a few fixes for the old R600 Gallium3D driver.
WIth Intel graphics on Mesa 26.0-rc2 there is a fix for old Elkhart Lake intrinsics handling, a few Intel Iris Gallium3D and ANV Vulkan driver fixes, and fixing some asserts in the MSAA code on Xe3 graphics.
With the NVK NVIDIA Vulkan driver is the temporarily disabling of large pages and other minor fixes.
The Venus, Freedeno, PanVK, and PowerVR drivers have also seen various small fixes too.
The full list of fixes for the week can be found via the release announcement. Mesa 26.0 stable will be out sometime in February depending upon how many release candidates are needed before being declared ready for release.
