By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
World of SoftwareWorld of SoftwareWorld of Software
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Search
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
Reading: Reanimal review – you will never turn your back on a pelican again as long as you live
Share
Sign In
Notification Show More
Font ResizerAa
World of SoftwareWorld of Software
Font ResizerAa
  • Software
  • Mobile
  • Computing
  • Gadget
  • Gaming
  • Videos
Search
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Have an existing account? Sign In
Follow US
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
World of Software > News > Reanimal review – you will never turn your back on a pelican again as long as you live
News

Reanimal review – you will never turn your back on a pelican again as long as you live

News Room
Last updated: 2026/02/11 at 1:01 PM
News Room Published 11 February 2026
Share
Reanimal review – you will never turn your back on a pelican again as long as you live
SHARE

“I thought you were dead,” are the first words you’ll hear from the child protagonists of this horror puzzle-platformer. It’s your first sign that things were going badly long before you got here. Exploring dark waves and desolated urban environments in a rowboat, they’re on a search for their lost friends across a world of rabid, malformed entities. As the children struggle with their outsize fears, so will you, but you’ve at least got the option to play co-op if you want someone on the couch to brave the horrors with.

In the early 2000s, irreverent gaming blog Old Man Murray pioneered the “crate review system”. The rubric was simple: the sooner the player encountered their first wooden cube of heinous mediocrity, the more uninspired the game. Updating this method for 2026, we’ve got a few new contenders: how soon before you shimmy slowly through a gap, boost a companion over a high ledge so they can pull you up or tediously rotate some mechanism with the analogue stick? Reanimal pulls out all these hits within the first 20 minutes and, by the time the credits roll, six hours in, it feels as if developer Tarsier has wrung the final drops of interactive novelty from its formula of light exploration puzzles, tense but simple stealth and ghastly chases. And yet this grim fairytale is still difficult to put down.

Tarsier’s Little Nightmares games were rightly praised for how their imposing and exaggerated worlds hold up a creepy funhouse mirror to a child’s thoughts and fears. Adults are gangly and terrifying; work is bizarre; bureaucracy is uncanny. Reanimal draws from that same well of fear, but with occasional riffs that feel at odds with childhood disempowerment, such as moments where the kids pilot a tank, or find a big honking bazooka.

Even your worst nightmare is more bearable with a traffic cone on your head

The world’s worn and weary architecture feels fascinatingly wretched, with assured cinematography and arresting scale. Concrete and steel creak out sorrowful stories of decay and disaster. The starring pair make their way through crumbling bulkheads, a rotting orphanage and a forest so dark and dense that sunrise as a concept feels like a fanciful myth. Obscured crawlspaces hide away moments of reprieve in the form of silly, sad little secrets, proving that even your worst nightmare is more bearable with a traffic cone on your head.

Observing their confidence and resourcefulness, you get the sense these kids have been dealing with hell for a long time. But they’re still kids. You’ll clumsily swing a crowbar at giant seagulls, or take a break to use a rusted slide. You’ll play grandmother’s footsteps through a flooded basement, sneaking in time with clattering washing machines to hide the sound of your movement from the awful, lanky presence just a few feet away. Lovingly animated detail brightens up the murkiness; the kids will help each other up and dust themselves off after falls, and beds quiver when you jump on them. A lighter and lamp to banish the gloom provide small comforts, but comforts all the same.

Lovingly animated detail … Reanimal. Photograph: Tarsier Studios/THQ Nordic

And, yes, the handful of marquee moments spent running from or tussling with gargantuan creatures are spectacular. I will never turn my back on a pelican again as long as I live. Throughout, Reanimal drip-feeds clues to compelling mysteries surrounding the nature of its world and the children’s place within it. A shame, then, that it whiffs its apparent swing at recapturing the gut-punch of Little Nightmares II’s ending.

One early sequence sees you creep through a dilapidated theatre while a projector flickers between macabre images. Reanimal, too, relies on a celluloid reel of darkly beautiful scenes: they’re undeniably memorable in isolation, they just don’t form an especially cogent whole.

Reanimal is out 13 February

Sign Up For Daily Newsletter

Be keep up! Get the latest breaking news delivered straight to your inbox.
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Twitter Email Print
Share
What do you think?
Love0
Sad0
Happy0
Sleepy0
Angry0
Dead0
Wink0
Previous Article Two xAI cofounders announce departures in quick succession Two xAI cofounders announce departures in quick succession
Next Article ‘Best of both worlds’: Seattle startup founder community Foundations is expanding to San Francisco ‘Best of both worlds’: Seattle startup founder community Foundations is expanding to San Francisco
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1k Like
69.1k Follow
134k Pin
54.3k Follow

Latest News

Today's NYT Connections Hints, Answers for Feb. 12 #977
Today's NYT Connections Hints, Answers for Feb. 12 #977
News
Apple keeps hitting bumps with its overhauled Siri
Apple keeps hitting bumps with its overhauled Siri
News
New Siri Runs Into Problems, Features Could Be Pushed to iOS 26.5 and iOS 27
New Siri Runs Into Problems, Features Could Be Pushed to iOS 26.5 and iOS 27
News
SpaceX Upgrades Starlink’s Customer Service Phone Line With 24/7 Support
SpaceX Upgrades Starlink’s Customer Service Phone Line With 24/7 Support
News

You Might also Like

Today's NYT Connections Hints, Answers for Feb. 12 #977
News

Today's NYT Connections Hints, Answers for Feb. 12 #977

3 Min Read
Apple keeps hitting bumps with its overhauled Siri
News

Apple keeps hitting bumps with its overhauled Siri

1 Min Read
New Siri Runs Into Problems, Features Could Be Pushed to iOS 26.5 and iOS 27
News

New Siri Runs Into Problems, Features Could Be Pushed to iOS 26.5 and iOS 27

4 Min Read
SpaceX Upgrades Starlink’s Customer Service Phone Line With 24/7 Support
News

SpaceX Upgrades Starlink’s Customer Service Phone Line With 24/7 Support

6 Min Read
//

World of Software is your one-stop website for the latest tech news and updates, follow us now to get the news that matters to you.

Quick Link

  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Topics

  • Computing
  • Software
  • Press Release
  • Trending

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

World of SoftwareWorld of Software
Follow US
Copyright © All Rights Reserved. World of Software.
Welcome Back!

Sign in to your account

Lost your password?