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World of Software > News > Donkey Kong Bananza: gorilla finds his groove with Mariah Carey on his shoulder
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Donkey Kong Bananza: gorilla finds his groove with Mariah Carey on his shoulder

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Last updated: 2025/07/03 at 10:42 AM
News Room Published 3 July 2025
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While searching for gold in the dingy mines of Ingot Isle, a severe storm sweeps dungaree-donning hero Donkey Kong into a vast underground world. You think he’d be distraught, yet with the subterranean depths apparently rich in banana-shaped gemstones, DK gleefully uses his furry fists to pummel and burrow his way towards treasure. From here, the first Donkey Kong platformer since 2014 is a dirt-filled journey to the centre of the Earth.

Much like the Battlefield games of old, Bananza is built to let you pulverise its destructible environments as you see fit. That seemingly enclosed starting area? You can burrow your way through the floor. Bored with jumping through a cave? Batter your way through the wall instead. There’s a cathartic mindlessness to smashing seven shades of stone out of every inch of the ground beneath you, pushing the physics tech to its limits and seeing what hidden collectibles and passageways you unearth.

In order to add an element of humanity to all the destruction, a young girl named Pauline (whom players may recognise from classic DK games) joins Donkers for the ride, perching on his simian shoulders while singing, like a Brit School-trained parrot.

Like a Brit School-trained parrot … Pauline joins DK for the ride in Donkey Kong Bananza. Photograph: Nintendo

In a welcome nod to the jazz-filled refrains of Super Mario Odyssey, Pauline sends DK into a frenzy by warbling like Mariah Carey. As DK locks into a gorilla groove by thumping on his chest, Pauline steps up to the mic and sings her heart out, powering him up to new hulking heights – his Bananza form – allowing him to smash through concrete as he glows red and embarks on a rhythmic rampage. As DK’s journey progresses, you unlock additional animal-themed transformations, with one later level seeing DK flutter through the air as a pretty bizarre-looking Ostrich.

As it’s 2025, there’s now a skill tree, enabling players to upgrade DK’s moves, raise his health and even teach him new attacks and tricks. Continuing the RPG-lite approach, collectible hidden fossils are also carefully scattered across each new level, a currency used to buy new stat-boosting outfits. More importantly, these outfits are a huge amount of fun, allowing you to swap DK’s default crimson fur for a more gothic black-furred Kong – along with a pair of blue denim dungarees and a yellow tie of course.

Thanks to its 3D hub worlds, ranged projectiles and wacky transformations, there’s more than a whiff of Rare’s seminal N64 Donkey Kong platformer to Bananza. Part Banjo-Kazooie, part Incredible Hulk simulator, the destruction-led chaos is a world away from the pristine Super Mario Odyssey. If you get tired of punching, you can opt to chuck objects at your surroundings instead. Donkey Kong can hurl slabs of stone and granite at foes, walls and … well, anything really, even launching a special glowing material to destroy cursed structures and unlock one-off challenge areas. Some NPCs are even made out of gems, allowing you to pulverise them mid-conversation before they slowly reassemble, feigning nonchalance with a dead-eyed look in their shimmering crystallised irises.

An eyeball-straining degree of carnage … Donkey Kong Bananza. Photograph: Nintendo

The development team seems to have had fun coming up with new fearsome foes for DK to face off against. From being bombarded by hordes of tiny angry blobs, to battering a golden skeletal pterodactyl or fleeing a hopping stone alligator head, the slightly nightmarish threats that you pulverise match Bananza’s off-kilter tone, looking pleasingly distinct from the usual Mario fare.

Bosses promise to be a big part of Bananza too, with DK clashing with the nefarious VoidCo, a brooding gang of villainous apes who steal DK’s much-coveted Banandium Gems. Grumpy Kong, for example, pilots a towering concrete mech which you have to chip into layers, eventually lowering him to ground level and doing what DK now apparently does best – delivering a brutal beating.

Mine kart sections make a welcome return, seeing you leap between rails to dodge obstacles and take out enemies and structures alike by chucking glowing rocks into them until they explode. In a bid to keep the frame-rate solid while you chisel the landscapes around you in real time, the visuals take a slight hit. While character models look great, certain environments and areas look a little bland – but most of the time, you’re moving too swiftly to truly care. While we start off in a dingy mine, we travel through a luscious lagoon and find our way leaping out of deadly rivers of toxins in a poison-filled swamp.

Like Odyssey, there’s a half-hearted co-op mode in Bananza. Put in the sulky boots of Pauline, a second player can click and chip away at the environment via the Joy-Con mouse. Each click chucks or destroys bits of the environment, with both players reaching a screen-filling, eyeball-straining degree of carnage. Give this to a young’un and furious-click induced chaos will no doubt ensue. You have been warned.

Donkey Kong Bananza is weird, a little janky at the moment and more chaotic than Nintendo platformers of old. It’s the playable equivalent of Break Stuff by Limp Bizkit, big, brash and impossibly enjoyable. While the Switch 2 has been accused of being iterative rather than innovative, for his first Switch 2 appearance, it seems that the iconic ape is burrowing his way towards a new type of fun.

Donkey Kong Bananza is released on 17 July on Nintendo Switch 2

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