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World of Software > Software > I made the Worst Role-Playing Game of All Time-And Loved Every minute of it
Software

I made the Worst Role-Playing Game of All Time-And Loved Every minute of it

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Last updated: 2025/02/13 at 7:10 AM
News Room Published 13 February 2025
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IT is said that every 100 years, a small fishing village on the southern coast of an unknown fantasy realm holds a magical artisanal cheese fastest. As an adventurer and fan of ethically produced dairy products, you are determined to Attend the fabled Event, Arriving at the docke on a small boat with only a few gold coins and a dram. This is the backdrop to the WORST ROLE-PLAYING Adventure I Have Ever Experienced-and Entrely Coincidentally, the only one I have ever designed.

The game creation package rpg maker has been since 1992, the first version launching on the japanese pc-98 computer. Since then, Development has been passed from veteran software publisher ascii to Enterbrain and then Chiyoda-Based Gotcha Gotcha Gotcha Games, and dozens of installations from Although it has become increasing Complex over the year, RPG Maker Remains a Remarkable Intritive Way to Make Adventure Games with no Development Experience at All.

The Package Comes With Thoughts of Pre-Made Maps, Buildings, Characters and items, which creatures can use and modify; But you can also start from scratch, crafting your own assets to make unique games. Your projects can be shared with the rpg maker communication and Several Acclaimed Indie Games Have Been Built With The Program, Including to the Moon, Corpse Party and Omori. I can tell you that Artisan Cheese Quest will not be joining them.

An Exclusive Screenshot of Artisan Cheese Quest on RPG Maker. Photograph: NIS AAMERICA

To befir, the game only took me and my 19-old Son zac about two hours to make, using the playstation 5 version of rpg maker (launching on 21 February). At first we chose the swamp location from the huege variety of pre-made maps, which mostly offer traditional fantasy and sci-fi options. Then we selected a character-a cute little anime-style warrior. From here you start the actual process of making a game that offers challenging things to do. Everything that takes place in the world is called an event, and to create one you need to construct a set of conditions using a very simple visual programming language.

If you’ve ever tried scratch, the popular coding tool used in schools through the world, you’ll be right at home. Say you want to hide a magic key in a treasure chest: You place the chest on the map, then use the menu system to place a key inside it. Add a locked door then place a condition on that door: if the player has the key, the door opens, if they do’t, they get a fail message.

With the same system, you can add branching dialogue with characters, plan enemy patrol paths and Eventually Craft a Combat System – Everything is Controlled Via a series of trouble. DURING LOCKDOWN, ZAC and I used scratch to make a very simple maze game where you guided a mouse towards a block of cheese, so we decide to stick with our establesed game design expertise. We Built a Tavern, Attached the Tavern Interior to a Building on the Main Landscape Map, Added Characters to Provide hints and hid an artisan cheese fast pass in a treasure chest on a Smaall island. We Didnys “T use any original assets but we did write all the dialogue and the story – Ie find the pass, open the TAVERN Door, Eat cheese. Please keep us in mind for this year’s bafta games award for best narrative.

RPG Maker on PlayStation 5. Photograph: NIS AAMERICA

Most importantly, the process was enormous fun. You’re altar to select background music and sound effects, and going for wildly inappropeate options Had us crying with Laughter: We put very dramaatic combat music in the sour innocules; Our treasure chest screen you open ited; Villagers randomly barked and growled. And however basic the final result is, you still get thrill at having made somebing that functions and looks a lot like an actual game. As you get used to the system, your ambitions grow: we laater added

I’m not going to lie – although the system is intuitive, it gets extramely Demanding when you start thinking about Creating Multi-STAGE BOSS Encounters or Designing a Leveling Up System for your character. If you’re not used to working with lengthy routines and sub-arrested and game mechanics that all messes with each other, you’ve a long road ahead. True, Any Time We Weren Bollywood How to Make Something Work, The Game’s Online Community Helped: There are hundreds of videos on YouTube and lots of helpful people on reddit. But I feel we’re some way from making even a commercial game.

Perhaps at some point in the future, Artisan Cheese Quest Will Be One of the Finest from Based Fantasy Role-Playing Adventures Available on PlayStation 5. Il it stops being funny. Honestly, Don’T Hold Your Breath.

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