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World of Software > News > Is the Nintendo Switch the best console of its generation – or just the most meaningful to me?
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Is the Nintendo Switch the best console of its generation – or just the most meaningful to me?

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Last updated: 2025/05/21 at 11:54 AM
News Room Published 21 May 2025
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The lifespan of a games console has extended a lot since I was a child. In the 1990s, this kind of technology would be out of date after just a couple of years. There would be some tantalising new machine out before you knew it, everybody competing to be on the cutting edge: the Game Boy and Sega Genesis/Mega Drive in 1989 were followed by the Game Gear in 1990 and the Super NES in 1991. Five years was a long life for a gaming machine.

Now, it’s more like 10. The Nintendo Switch 2 will be released in a couple of weeks, more than eight years since I first picked an original Switch up off its dock and marvelled at the instant transition to portable play. Games consoles often feel like they mark off particular eras in my life: the Nintendo 64 was the defining console of my childhood, the PlayStation 2 of my adolescence, and the Xbox 360 of the first years of my career, the first console launch I ever covered as a (ridiculously young) journalist. The Nintendo Switch came along just a few months after my first child was born, and for me it has become the games machine of that era of harried early parenthood.

When I reflect on my experiences with the Switch, I remember snatching moments in Breath of the Wild’s Hyrule while the baby napped beside me; hiding on the veranda of a French villa to play the odd Splatoon match on our first family holiday; and trying to make a mint on my Animal Crossing turnip trades while walking my second baby around the house in his sling, trying to get him to sleep (he never did). When they got old enough, the first games I played with my children were on the Switch. We all played Pokémon Sword and Shield together, and most recently my youngest made his way through the surprisingly entertaining Princess Peach Showtime with only minimal assistance from me.

Hello to the moo … The Nintendo Switch created a unique gaming space all of its own. Photograph: Justin Lane/EPA

Over the last eight years, my living room TV became dominated by things like Bluey and Moana and most recently (god help me), Alvin and the Chipmunks, and I no longer have the hours of uninterrupted gaming time in the evenings. The Switch gave me some of that that time back, though, letting me dip into games whenever I had a moment – which gave me vital stress relief, a route back to myself during some of the most challenging years of my life. Eight years is a long time, enough for anyone’s life to change beyond recognition. In that time I’ve lost people, moved cities, gained new friends, too. And, of course, we all went through the pandemic. Animal Crossing: New Horizons became perhaps the defining game of that time, and I am not the only person for whom the Switch was a blessed oasis, a way to connect when we were starved of in-person interaction.

Things have changed for me since 2017, as they probably have for you. Consoles feel like companions, especially perhaps the portable ones like the Switch and the Game Boy, which we literally carry with us wherever we go. My kids are older now, enjoying all the Switch games that I enjoyed when they were very small – and it does seem as if the Switch 2 will neatly mark another new stage, for me and for them.

I recently gathered together all the Switch consoles, games, controllers and accessories in my house and my office for an audit, from the battered day-one unit that serves as the family console to the untouched OLED Zelda special edition my partner got me and the variably functioning spare JoyCons accumulated over time. It’s not quite time for them to join the other old consoles under my bed, each in a clear plastic box with all of its cables, ready to be dusted off when the time comes; the Switch 2 will take its place in my rucksack and in my office, but I won’t be upgrading the family console for some time yet. I don’t really want to. I think the Switch is probably my favourite console I’ve ever owned, not just because its best games are real hall-of-famers that will be remembered in another 20 years, and not just because its hybrid home-portable nature was a feat of technical wizardry that genuinely changed how I play – but also because of the space it has occupied in my life.

A little sentimentality is forgivable at the end of an era. In a couple of weeks all the talk will be about the new console, how it’s selling, whether it’s worth the money, what the best Mario Kart World strategies are, and how it compares to its record-breaking predecessor. For now, I’m not thinking much about what the Nintendo Switch meant for the gaming industry; instead I’m thinking about what it meant to me.

What to play

Be who you wanna be … there are many lives to choose from in the latest RPG, Fantasy Life i: The Girl Who Steals Time. Illustration: Level5/

Have you ever heard of Fantasy Life? It was a bit of a cult hit on the Nintendo 3DS in 2014, a cosy-feeling role-playing game that let you switch between 12 different professions, so you would be blacksmithing one minute, fighting monsters another and cooking things up the next. The sequel – Fantasy Life i: The Girl Who Steals Time – is out today after years of delays.

You can now be an artist or a farmer as well as a magician, carpenter, fisherman, alchemist or whatever else you fancy, and also it adds time travel into the mix. It’s an intriguing amalgamation of the Animal Crossing/Harvest Moon style of Japanese life simulator, and the Dragon Quest/Ni no Kuni flavour of unthreatening role-playing game, and I’m looking forward to exploring it. An especial shout-out to the members of one of my group chats who have been eagerly awaiting this for more than a decade.

Available on: Switch/2, PS4/5, Xbox, PC
Estimated playtime:
30-plus hours

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What to read

Broom broom … home delivery system in Crescent County.
Broom broom … the home delivery system in Crescent County. Illustration: Electric Saint
  • A couple of interesting games hitting Kickstarter this week: Crescent County, a colourful witch-delivery game with broom-racing and plenty of small-town drama; and a ghost story set in Paisley just outside Glasgow, named after its Chinese takeaway Crystal Garden.

  • If you have a few minutes, have a go at this satirical simulation text game You Are Generative AI, which casts you as an increasingly self-aware AI large language model answering random questions that people cannot be bothered to research or think through themselves. I got three different endings and one of them made me genuinely quite sad.

  • Developers at Bungie, makers of Destiny and the forthcoming shooter Marathon, have been dealing with an alleged plagiarism scandal after unattributed designs from an artist called Antireal were found in promotional screenshots and art from Marathon. Bungie is blaming the mistake on a former employee. VG247 has a rundown.

  • After half a decade, PlayStation 5 sales are neck and neck with PlayStation 4’s results at this point in its life cycle, at 78m – despite the fact that its price has actually increased, due to the wild times in which we live. Video Game Chronicle gets into the numbers.

What to click

Question Block

What’s in a name? … playing a video game using Nintendo’s Wii U controller. Photograph: Jae C Hong/AP

I’ve had several good suggestions for the name of reader Travis’s book-club style video game club: Select/Start (thanks Alex), Long Play (from Eva), and Doki Doki Videogame Club (niche reference there, Chris). Especial props to Kenny, however, who went hog wild and came up with several, including these three beauts: Go Forth and Multiplay, Concurrent Players and Let’s Console Each Other.

Lucas also had a great suggestion for last week’s questioner: “Your bookclubber should look at itch.io for crazy little free games to play and discuss with their friends! The indie folks sharing their games there would probably love the attention/feedback of a games book club.” (You Are Generative AI, which I mentioned earlier, is on Itch, along with just hundreds of other shortform games worthy of discussion.)

And we’ve just about got room for another (timely) question, this time from reader Ali:

“I’ve always admired Nintendo for coming up with different names for each console, as opposed to Sony going for the sequential naming convention and Microsoft jumping from 360 to One to Series (?). My opinion has somewhat changed now that the successor to the Nintendo Switch is called Switch 2. Do you have any thoughts on console names?”

It’s true that Nintendo usually goes for completely new names for each console, except arguably the series of Game Boys, the NES and Super NES, Wii and Wii U, and now Switch and Switch 2. And yes, this is the first time they’ve gone for a number. I’d say this is down to how badly the company did with the Wii U, whose confusing name surely contributed to how badly it flopped. But I think it reflects the more conservative and cautious mood of the games industry as a whole in 2025, as it comes to the end of decades’ worth of unsustainably rapid growth. Or maybe it’s because Nintendo’s president Shuntaro Furukawa used to be an accountant.

If you’ve got a question for Question Block – or anything else to say about the newsletter – email us on [email protected]

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