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World of Software > News > Lincoln Center’s Collider Fellows explore how tech could transform the performing arts | News
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Lincoln Center’s Collider Fellows explore how tech could transform the performing arts | News

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Last updated: 2025/09/20 at 10:34 AM
News Room Published 20 September 2025
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At a time of high anxiety around technology’s impact on arts and culture, Lincoln Center for the Performing Arts’ Collider Fellowship is focused on new opportunities, welcoming multi-disciplinary artists to explore how new tech can transform live performance and the performing arts.

Today, the famed New York performing arts center is announcing its second class of Collider Fellows — a group of six artists working in areas from virtual reality to artificial intelligence to the immersive 4DSound System.

“I love that they’re all really thoughtful people who are not just thinking about [the work] itself, but how it fits into a larger conversation in arts and technology,” said Lincoln Center’s vice president of programming Jordana Leigh.

Leigh added that she’s an “eternal optimist” about how tech can benefit the arts. When asked about broader worries around AI, she countered that she’s excited about artists who can use AI as “another tool in their toolkit, like a mixer for sound or a paintbrush for paint.” She also suggested that for some artists, “technology is catching up to their vision, versus their vision catching up to this technology.”

To illustrate some of this potential, Leigh pointed to a recent Lincoln Center arts and tech commission, Dream Machine by Nona Hendryx. By using a combination of AI, VR, and augmented reality to immerse visitors, especially BIPOC visitors, in Afrofuturist environments, Leigh said Dream Machine shows how art can help “people who do not see themselves in technology to start seeing themselves in it — particularly Black and Brown people, especially Black and Brown women.”

“I think the more people who are part of the conversation, the more chance we have for it to be a good conversation,” she added.

Image Credits:Lincoln Center for the Performing Arts

The new Collider Fellows, selected through a nomination-based process, will continue exploring that potential. For the next six months, they’ll be provided with studio space at Lincoln Center and Onassis ONX, along with a financial stipend and support from Lincoln Center staff.

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The Collider Fellowship, Leigh added, is part of a broader umbrella of programs through which the performing arts center seeks to support artists in “non-transactional” ways.

Notably, the fellowship does not require participating artists to complete a final project or commission. Leigh said that the first class of Collider Fellows included one artist who completed “five or six prototypes” during the program, while another wanted to “take this time to rejuvenate, read tons of books, do tons of research, slow down” — she said both approaches are “completely acceptable ways to use this fellowship.”

According to Leigh, many of the projects that emerged from that first class are “still germinating,” and some could potentially be shown at Lincoln Center itself. And while Leigh described herself as “doubling down on location-based experiences,” particularly those that involve VR, AR, and extended reality, she also suggested that the Collider Fellows could help Lincoln Center rethink the ways it can reach audiences globally.

“I don’t think we’re closing the door to anything right now,” she said.

Here are the six new Collider Fellows, with brief descriptions of their work:

  • Cinthia Chen, a multidisciplinary artist and technologist whose work (pictured above) combines performance, installation, and projection design to explore memory, hybrid identities, and spiritual futurism
  • Sam Rolfes, a virtual performer, artist, and co-director of virtual performance studio Team Rolfes, whose work includes motion-capture performances, fashion and print design, and music visuals for Lady Gaga, Arca, Metallica, and Netflix
  • James Allister Sprang, the first U.S.-based artist to work with 4D Sound System, creating immersive, sensory-based experiences that explore diasporic timelines and the Black interior
  • Stephanie Dinkins, a transdisciplinary artist and educator focused on emerging technologies, race, and future histories, who was recently named one of Time Magazine’s 100 Most Influential people in AI
  • Kevin Peter He, who draws on his background in cinema, dance, and urban transformation to work across film, performance, and game engines, exploring how structures and technologies shape narrative and embodiment
  • Dr. Rashaad Newsome, a Whitney Biennial alum whose work combines collage, performance, AI, and robotics to explore Black and Queer cultural expression

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