Some gamers may hate Nvidia’s DLSS 5 and how it uses AI to add ultrarealistic effects to PC games. But the company’s CEO, Jensen Huang, says the critics are “wrong.”
“We created the technology, we didn’t create the art,” Huang said, describing DLSS 5 as merely a tool game developers can choose to use.
In a Q&A with journalists at the company’s GTC event, Huang was asked about the initial harsh reception to DLSS 5, which uses a new AI “neural rendering” model to add photorealism to game characters, objects and environments.
The company has described it as the biggest leap in gaming graphics in years. However, some consumers have mockingly compared DLSS 5 to AI-powered face filters over social media apps. Others, including IGN, have argued the technology represents a “slap in the face” to the art of video game design.
(PCMag)
In the Q&A, Huang was specifically asked about how DLSS 5 allegedly creates “worse, homogenous” imagery or imposes Nvidia’s view on how games should look. In response, Nvidia’s CEO said: “First of all, they’re completely wrong.”
Huang then alluded to how DLSS 5 was designed to understand 3D characters, environments and their motion to add a new level of realism, as opposed to ham-fisted AI face filters.
“As I explain very carefully, DLSS 5 infuses controllability of geometry and textures and everything about the game with generative AI. Now, you can still fine-tune the generative AI so that you could make it your artistic style. And so all of that is up to you. We created the technology, we didn’t create the art,” he said.
“DLSS 5, because it’s geometry-controlled, it’s conditioned by the ground truth of the game, it enhances and adds generative capability to it, but it doesn’t change artistic control,” he also said. “It’s not post-processing at the frame level, it’s generative control at the geometry level.”

(PCMag)
“This is very different from generative AI,” he later added. “It’s content controlled generative AI. That’s why we call it neural rendering.”
Recommended by Our Editors
Nvidia also emphasized similar points during our hands-on with DLSS 5. Although the technology functions as a proprietary model, the company says game developers will be able to fine-tune the neural rendering effect to their liking.
Still, some gamers, including PCMag staff members, say that DLSS 5 seems to go overboard with the AI-added effects, creating hyper-real faces that give uncanny valley vibes. For now, Nvidia noted in a FAQ: “DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.”
During his Q&A, Huang also mentioned ray-tracing, which Nvidia introduced to RTX 2000 GPUs back in 2018. He noted the enhanced lighting and shadow effects initially faced criticism as well, but the technology experienced improvements and became mainstream in gaming over time.
“Everybody poo-pooed it. Everybody said ray-tracing fubar. If we didn’t have RTX today, doing full scene path-tracing, computer graphics wouldn’t be what it is today,” he added.
Get Our Best Stories!
Your Daily Dose of Our Top Tech News
By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy
Policy.
Thanks for signing up!
Your subscription has been confirmed. Keep an eye on your inbox!
About Our Expert
Michael Kan
Senior Reporter
Experience
I’ve been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I’m currently based in San Francisco, but previously spent over five years in China, covering the country’s technology sector.
Since 2020, I’ve covered the launch and explosive growth of SpaceX’s Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I’ve combed through FCC filings for the latest news and driven to remote corners of California to test Starlink’s cellular service.
I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. Earlier this year, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.
I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I’m now following how President Trump’s tariffs will affect the industry. I’m always eager to learn more, so please jump in the comments with feedback and send me tips.
Read Full Bio
