Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support.
Yesterday’s 4.2.1.2485 release brought compute shader support to its Vulkan back-end. This new code generates GLSL compute shaders with compute intrinsics. The updated Stride engine also brings major performance improvements around the UI performance by avoiding GPU stalls in batching and increasing engine performance by avoiding a slow memory copy path. In draw-call heavy scenes the CPU frame prep time can be reduced by around 40% with avoiding the slow memory copy path.
Stride also has introduced a new mesh read API and improved its Bepu Physics capabilities. Downloads and more details on this Stride open-source game engine update via GitHub.
