By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
World of SoftwareWorld of SoftwareWorld of Software
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Search
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
Reading: The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay) | HackerNoon
Share
Sign In
Notification Show More
Font ResizerAa
World of SoftwareWorld of Software
Font ResizerAa
  • Software
  • Mobile
  • Computing
  • Gadget
  • Gaming
  • Videos
Search
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Have an existing account? Sign In
Follow US
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
World of Software > Computing > The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay) | HackerNoon
Computing

The Real Reason Most Indie Games Flop (It Has Nothing To Do With Gameplay) | HackerNoon

News Room
Last updated: 2025/08/03 at 12:48 PM
News Room Published 3 August 2025
Share
SHARE

High-Quality Games Are Getting Lost

In the past few years, the gaming industry has seen a tidal wave of investment. Tens of billions of dollars have flowed into studios and publishers—more than ten times the historical average. The result is exactly what you’d expect: an explosion of high-quality content.

From 2019 to 2023, the number of games released on Steam nearly doubled, reaching over 14,500 new games per year. Meanwhile, the App Store and Google Play are flooded with over a thousand apps published every day, offering players more choice than ever. Those distribution channels have become saturated.

Despite the surge in funding and quality, most games are quietly slipping through the cracks. I meet founders all the time whose launch strategy is no deeper than: *“We’re making a great game and putting it up on Steam Early Access.”*That’s not a go-to-market strategy—that’s wishful thinking.

We’ve Seen This Story Before

In the early 2000s and throughout the 2010s, Hollywood studios kept doubling down on blockbuster content—fund content, release in theaters, repeat. The assumption was that the better the content, the better the outcome. Then Netflix changed the game. They didn’t just create shows. They changed how audiences discovered and consumed content. It was a new distribution model: personalized, frictionless, on-demand access to content, delivered over the internet, bypassing movie theaters entirely. Today, nearly every major player from Disney to HBO follows that same model. Content still matters, but distribution is what changed the industry.

The same happened in music. Record labels used to control everything through their artist rosters. But Spotify, YouTube, and later TikTok shifted the power. They didn’t make music—they just made it easier to access and share. Today, artists break through because of those platforms. Labels that once owned the pipeline now find themselves negotiating with it.

Gaming is following the same arc. Incredible content, saturated channels, and a growing realization that discovery—not quality—is the real bottleneck.

Distribution Is the Bottleneck

We’re not short on great games. We’re short on new ways to make people care.

Steam saw more than 40 games launched a day in 2023. Mobile app stores are even more saturated, with over 1,000 apps published daily. Discovery hasn’t kept up with the flood of content. It’s been overwhelmed by it.

Steam has added curators, tags, and algorithmic feeds, but most releases still sink within days. Mobile stores are worse—prime real estate is dominated by paid ads, and organic discovery is nearly nonexistent. There’s simply too much content, not enough visibility, and no efficient way to rise above the noise unless you pay your way to the front.

This saturation is not just a discovery problem—it’s an economic one.

Apple’s ATT rollout in 2021 disrupted mobile user acquisition overnight. Over 80% of iPhone users became invisible to targeted ads, breaking the model that many mobile studios relied on to find and convert high-value players. CPI costs jumped nearly 90%. ROAS dropped. What once worked no longer does.

At the same time, most games don’t make money. But it’s not always because the games are bad—it’s because they’re invisible. On Steam, 67% of games have earned less than $5,000 in lifetime revenue—and more than half never crossed $1,000. The average player sticks to four games a year. On mobile, the top 1% of games account for over 90% of downloads. Nearly 60% of apps on the App Store don’t even have a single review.

There’s no middle class. Big-budget games and breakout hits get all the attention. Everyone else fights for scraps. The end result is the “rich get richer.”

Indies can’t afford to brute-force their way into visibility. They can’t outspend or outmarket incumbents. And yet most studios still rely on the same tired playbook: launch on Steam, pay the platform tax, hope the algorithm works. That’s not a strategy. It’s a gamble (tho, once in a blue moon, the algorithm favors an indie and it breaks out).

Distribution is not a side task—it’s the real product challenge. And it’s the one thing this industry hasn’t meaningfully rethought.

The Shift Has Already Started

Some companies aren’t waiting for better distribution. They’re building it.

Epic didn’t just launch a hit game—they turned Fortnite into a platform. With UEFN (Unreal Editor for Fortnite), developers can now build games inside Fortnite using AAA tools, publish instantly, and tap into a built-in audience of millions. Discovery and monetization are integrated. The friction is gone.

Roblox took it even further. It’s a closed-loop system where content and distribution live in the same place. Creators build games, users discover them, and both sides benefit. What makes Roblox especially interesting right now is this: distribution is ahead of content. The platform has reach. It just doesn’t have enough standout experiences. For developers, that’s an opportunity to succeed not by out-marketing the competition, but simply by building something better.

Other players are entering the space from the edges. YouTube is embedding games directly into its platform. Discord lets users play inside servers. Netflix now offers games alongside its shows. Even Telegram supports native games through mini-apps. All of these are experiments in rethinking where and how games are discovered.

And then there’s the web.

The open web is becoming viable again—not just for casual games, but for real, session-based experiences. There’s no platform tax. No gatekeepers. No approval queues. A single build can reach anyone with a browser. For developers, that’s freedom. For players, it’s one click away.

We’re starting to see early signs of this shift. BAPBAP built an early fanbase in 2023 through a web version before launching on Steam, fueling thousands of installs on day one. Hero Wars took the same path years earlier—starting on the web, then expanding to mobile, where it surpassed 150 million installs and $1.5 billion in revenue.

But most developers are still funneling their games into the same overcrowded storefronts—fighting over the same algorithms, the same paid installs, and the same limited real estate. It’s time to shift that energy. Instead of competing in the same narrow lanes, the opportunity is to explore new ones. Go where users already are. Build for the platforms that actually enable discovery. Let distribution shape your strategy—not follow it.

The future won’t be defined by who builds the best-looking game. It will be defined by who rethinks the path to finding it.

Sign Up For Daily Newsletter

Be keep up! Get the latest breaking news delivered straight to your inbox.
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Twitter Email Print
Share
What do you think?
Love0
Sad0
Happy0
Sleepy0
Angry0
Dead0
Wink0
Previous Article iOS 18.6 fixes 24 security flaws — update your iPhone right now
Next Article Premier League Summer Series: Stream Bournemouth vs. West Ham From Anywhere
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1k Like
69.1k Follow
134k Pin
54.3k Follow

Latest News

Amazon is toying around with putting ads in Alexa+
News
iPhone 17 Pro: Here’s what we’re expecting out of this year’s new camera system – 9to5Mac
News
5 Ways To Repurpose Old CD And DVD Players – BGR
News
Check FULL List Of Specs
Mobile

You Might also Like

Computing

13 Best Coda Alternatives to Build Smarter Docs in 2025

44 Min Read
Computing

Reproducible Go Toolchains: What You Need to Know | HackerNoon

38 Min Read
Computing

Europe’s Data Vision: Dataspaces for Zero-Trust AI Infrastructure | HackerNoon

11 Min Read
Computing

Can Anyone Code Now? Exploring AI Help for Non-Programmers | HackerNoon

6 Min Read
//

World of Software is your one-stop website for the latest tech news and updates, follow us now to get the news that matters to you.

Quick Link

  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Topics

  • Computing
  • Software
  • Press Release
  • Trending

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

World of SoftwareWorld of Software
Follow US
Copyright © All Rights Reserved. World of Software.
Welcome Back!

Sign in to your account

Lost your password?