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World of Software > Computing > This New Language Might Kill NVIDIA’s GPU Monopoly | HackerNoon
Computing

This New Language Might Kill NVIDIA’s GPU Monopoly | HackerNoon

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Last updated: 2025/07/11 at 1:20 PM
News Room Published 11 July 2025
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The era of high-performance computing has been defined by a single name: CUDA.

NVIDIA’s platform unlocked the power of GPUs, becoming the de facto standard.

For over a decade, to program a GPU meant to program in CUDA.

This dominance, however, has created a cage, locking progress into a single vendor.

But today, mid-2025 – things are changing.

The computing world is now undergoing a radical transformation towards heterogeneity.

We are seeing a proliferation of specialized hardware:

  • Intel Gaudi Series:

    Intel’s Gaudi processors are designed specifically for deep learning training and inference, offering a competitive alternative to Nvidia’s GPUs.

  • AMD Instinct MI Series:

    AMD’s MI series of GPUs is designed for high-performance computing and AI workloads, providing an alternative to Nvidia’s data center GPUs.

  • Groq Tensor Streaming Processor (TSP):

    Groq’s TSP architecture is designed for low-latency inference and high throughput, particularly for large language models.

  • Google TPUs (Tensor Processing Units):

    Google’s TPUs are custom-designed chips optimized for machine learning workloads, particularly in Google’s cloud infrastructure.

  • AWS Trainium:

    AWS Trainium is a chip designed for machine learning training, offering high performance and cost-effectiveness.

And more and more startups that build custom silicon chips pop up every day.

This new, diverse landscape demands a new programming philosophy.

Arcane glyphs? Pretty sure that's not Mojo code...Arcane glyphs? Pretty sure that's not Mojo code...

This is not just another competitor; they represent a fundamental paradigm shift.

This is a revolution in how we design, optimize, and deploy software for any hardware.

This article will deeply explore the architectural chasm between CUDA and MLIR.

  1. We will use full, working code examples to provide a concrete, practical comparison.
  2. We will dissect why MLIR is a breakthrough over its venerable predecessor, LLVM.
  3. We will argue that Mojo is the superior long-term solution.
  4. We will analyze why this new stack is a game-changer for cost and speed.

This impact extends to critical emerging domains such as Generative AI, Quantum Computing, and even Blockchain.

We will also look to the future, covering mining ASICs, Neuromorphic Computing, and specialized hardware for sparse data streams that GPUs handle poorly.

This is the story of the end of an era and the dawn of a new one.

To grasp the magnitude of this shift, we must first understand the four key players.

1. CUDA: The Powerful, Proprietary Incumbent

CUDA stands for Compute Unified Device Architecture.

It is NVIDIA’s parallel computing platform and programming model.

It allows developers to write C++-like code, called kernels, that run on NVIDIA GPUs.

CUDA’s Strengths:

Its ecosystem of libraries is mature and unmatched:

  • Mathematical Libraries:
    • cuBLAS: For basic linear algebra subprograms (BLAS).
    • cuRAND: For random number generation.
    • cuFFT: For Fast Fourier Transforms.
    • cuSPARSE: For sparse matrix operations.
    • cuTENSOR: For tensor operations.
    • cuSOLVER: For dense and sparse direct solvers.
  • Parallel Algorithm Libraries:
    • nvGRAPH: For graph algorithms.
    • Thrust: For parallel algorithms and data structures.
  • Communication Libraries:
    • NVSHMEM: For partitioned global address space (PGAS) programming.
    • NCCL: For multi-GPU and multi-node collective communication.
  • Deep Learning Libraries:
    • cuDNN: For deep neural network computations.
    • TensorRT: For optimized deep learning inference.
    • Riva: For conversational AI.
    • DALI: For data loading and augmentation for deep learning.

It provides direct, low-level control over the hardware, enabling peak performance for experts.

Its long history has built a massive community with vast documentation and support.

CUDA’s Fatal Flaw: The Cage

Vendor Lock-In: CUDA code runs only on NVIDIA GPUs.

This shackles developers and entire industries to a single, expensive hardware supplier.

It stifles competition and limits the freedom to choose the best hardware for the job.

The Two-Language Problem: A Major Bottleneck in AI and Scientific Computing.

Researchers prototype in a high-level language like Python for its simplicity and speed of iteration.

But for production, performance-critical code must be completely rewritten in low-level C++/CUDA.

This creates a painful and costly disconnect, slowing the path from research to deployment.

Programming Complexity:

CUDA is powerful but notoriously complex and verbose.

The developer is forced to be a manual memory manager, transferring data between the CPU (host) and GPU (device).

The developer must also be a hardware scheduler, managing thread blocks, grids, and synchronization.

This complexity is a steep learning curve and a frequent source of subtle bugs.

2. LLVM: The Foundation and Its “Semantic Gap”

The LLVM Project is a collection of modular and reusable compiler technologies.

Its core is the LLVM Intermediate Representation (IR), a low-level, assembly-like language.

LLVM became the standard for modern compiler backends, especially for CPUs.

A compiler frontend (like Clang for C++) translates source code into LLVM IR.

The LLVM backend then optimizes this IR and converts it into machine code for a specific CPU.

This modularity was revolutionary for its time.

However, LLVM was designed for a CPU-centric world.

Its IR is too low-level for the new world of heterogeneous hardware.

It loses crucial high-level information from the source code, a problem known as the “semantic gap.”

For example, when compiling a TensorFlow model, the knowledge that an operation is a Convolution is lost.

LLVM IR only sees a generic collection of loops and arithmetic instructions.

This prevents the compiler from performing powerful, domain-specific optimizations.

It no longer understands the programmer’s high-level intent.

This is the essence of the “semantic gap problem.”

And this problem is what MLIR has Solved.

3. MLIR: The Universal Translator for Hardware

MLIR was born at Google from the need to compile TensorFlow for CPUs, GPUs, and their TPUs.

They realized LLVM’s single, low-level IR was not enough.

MLIR’s breakthrough is a unified infrastructure for defining and composing multiple IRs.

These composable IRs are called dialects.

MLIR is like a universal translator, fluent in everything from high-level concepts to low-level machine details.

A high-level dialect can represent domain-specific concepts directly.

For example, a “TensorFlow dialect” has an operation for tf.conv2d.

A “Linear Algebra dialect” has an operation for linalg.matmul.

This retains the critical semantic information that LLVM discards.

This enables a powerful compiler strategy called progressive lowering*.*

  1. The compiler starts with a high-level dialect representation.
  2. It performs high-level, domain-specific optimizations on this dialect.
  3. Then, it progressively “lowers” the code through a series of intermediate dialects.
  4. Each intermediate dialect performs its own specific optimizations.
  5. Finally, it reaches a low-level dialect, like the LLVM IR dialect, for final machine code generation.

This process preserves high-level context for as long as possible.

This enables vastly superior optimizations for any hardware target.

MLIR is the missing link between high-level languages and diverse silicon.

4. Mojo: The User-Friendly Face of MLIR’s Power

If MLIR is the powerful, complex engine, Mojo is the sleek, intuitive user interface.

Mojo was created by Chris Lattner, the original architect of LLVM and the Swift language.

It is designed from first principles to be the perfect language for the MLIR era.

In this regard, it is the most technologically advanced language today.

Even Rust is based on LLVM and has all of LLVM’s shortcomings.

Mojo is the only major programming language today based on MLIR.

Mojo’s Key Features:

A Superset of Python

  • Mojo aims for full compatibility with the existing Python ecosystem.
  • This is a killer feature!
  • It allows developers to import and use any Python library like NumPy, Pandas, or Matplotlib.
  • It completely bypasses the “cold start” problem that new languages face by tapping into Python’s vast ecosystem.

True Systems Programming Features:

  • Unlike Python, Mojo is a compiled language with strong static typing.
  • This eliminates entire classes of runtime errors and enables C++-level performance optimizations.
  • It introduces modern memory management concepts like ownership and borrowing (from Rust) for memory safety without the overhead of a garbage collector.

First-Class MLIR Integration:

  • Mojo exposes the full power of MLIR directly to the developer.
  • Programmers can write high-level, Pythonic code for most of their application.
  • When maximum performance is needed, they can drop down to use specific MLIR dialects and write low-level kernels.
  • Crucially, this can all be done within the same file, in the same language.

Mojo elegantly solves the “two-language problem.”

Full Code Examples and Analysis

Theory is one thing; practice is another.

The following full, working code examples –

Will demonstrate the profound differences between the two paradigms.

Example 1: Matrix Multiplication

This is the “Hello, World!” of high-performance computing, and it clearly reveals the core philosophy of each platform.

The Full CUDA Implementation

This is a complete, compilable CUDA program for matrix multiplication.

(CUDA C++)

// Filename: matmul.cu
// To compile: nvcc matmul.cu -o matmul_cuda

#include <iostream>
#include <vector>
#include <cuda_runtime.h>

// Helper to check for CUDA errors
#define CUDA_CHECK(err) { 
    cudaError_t err_code = err; 
    if (err_code != cudaSuccess) { 
        std::cerr << "CUDA Error: " << cudaGetErrorString(err_code) << " at line " << __LINE__ << std::endl; 
        exit(EXIT_FAILURE); 
    } 
}

// CUDA Kernel for Matrix Multiplication (Device Code)
__global__ void matrixMulKernel(float* C, const float* A, const float* B, int N) {
    // Calculate the global row and column index of the element
    int row = blockIdx.y * blockDim.y + threadIdx.y;
    int col = blockIdx.x * blockDim.x + threadIdx.x;

    // Boundary check to avoid accessing out-of-bounds memory
    if (row < N && col < N) {
        float p_value = 0.0f;
        // Each thread computes one element of the result matrix C
        for (int k = 0; k < N; ++k) {
            p_value += A[row * N + k] * B[k * N + col];
        }
        C[row * N + col] = p_value;
    }
}

// Main function (Host Code)
int main() {
    const int N = 256;
    const int size = N * N * sizeof(float);

    // Step 1. Allocate host memory
    std::vector<float> h_A(N * N);
    std::vector<float> h_B(N * N);
    std::vector<float> h_C(N * N);

    // Initialize host matrices
    for (int i = 0; i < N * N; ++i) {
        h_A[i] = static_cast<float>(rand()) / RAND_MAX;
        h_B[i] = static_cast<float>(rand()) / RAND_MAX;
    }

    // Step 2. Allocate device memory
    float *d_A, *d_B, *d_C;
    CUDA_CHECK(cudaMalloc((void**)&d_A, size));
    CUDA_CHECK(cudaMalloc((void**)&d_B, size));
    CUDA_CHECK(cudaMalloc((void**)&d_C, size));

    // Step 3. Copy matrices from host to device
    std::cout << "Copying data from host to device..." << std::endl;
    CUDA_CHECK(cudaMemcpy(d_A, h_A.data(), size, cudaMemcpyHostToDevice));
    CUDA_CHECK(cudaMemcpy(d_B, h_B.data(), size, cudaMemcpyHostToDevice));

    // Step 4. Define kernel launch configuration
    // Use 16x16 threads per block, a common choice
    dim3 threadsPerBlock(16, 16);
    // Calculate the number of blocks needed in each dimension
    dim3 numBlocks((N + threadsPerBlock.x - 1) / threadsPerBlock.x, (N + threadsPerBlock.y - 1) / threadsPerBlock.y);

    // Step 5. Launch the kernel on the device
    std::cout << "Launching kernel..." << std::endl;
    matrixMulKernel<<<numBlocks, threadsPerBlock>>>(d_C, d_A, d_B, N);
    CUDA_CHECK(cudaGetLastError());
    CUDA_CHECK(cudaDeviceSynchronize()); // Wait for the kernel to finish

    // Step 6. Copy the result matrix back from device to host
    std::cout << "Copying result from device to host..." << std::endl;
    CUDA_CHECK(cudaMemcpy(h_C.data(), d_C, size, cudaMemcpyDeviceToHost));

    // Step 7. Free device memory
    CUDA_CHECK(cudaFree(d_A));
    CUDA_CHECK(cudaFree(d_B));
    CUDA_CHECK(cudaFree(d_C));

    std::cout << "CUDA Matrix Multiplication finished successfully." << std::endl;
    // (Optional: Add verification step here)

    return 0;
}

Analysis of the CUDA Code:

The code is dominated by boilerplate and low-level management.

Steps 1, 2, 3, 6, and 7 are purely for managing memory across the CPU/GPU boundary.

This is tedious, error-prone, and obscures the core algorithm.

The global keyword, blockIdx, threadIdx, and the <<<…>>> syntax are CUDA-specific hardware abstractions.

This code is fundamentally and permanently tied to NVIDIA’s hardware architecture.

The actual algorithm—three nested loops—is a tiny fraction of the total code.

The programmer’s mental overhead is spent on hardware management, not on the problem itself.

The Full Mojo Implementation

This Mojo version achieves the same result with breathtaking simplicity and power.

(Mojo)

# Filename: matmul.mojo
# To run: mojo matmul.mojo

from memory import DType, Tensor
from random import rand
from time import now

fn matmul_naive(C: Tensor[DType.float32], A: Tensor[DType.float32], B: Tensor[DType.float32]):
    """A naive, high-level implementation of matrix multiplication."""
    let N = A.dim(0)
    let M = A.dim(1)
    let P = B.dim(1)

    for i in range(N):
        for j in range(P):
            var sum: Float32 = 0.0
            for k in range(M):
                sum += A.load(i, k) * B.load(k, j)
            C.store(i, j, sum)

fn main():
    let N = 256
    
    # 1. Allocate and initialize tensors.
    # Mojo's Tensor handles memory allocation automatically.
    # The compiler will place it in the most appropriate memory space.
    var A = Tensor[DType.float32](N, N)
    var B = Tensor[DType.float32](N, N)
    var C = Tensor[DType.float32](N, N)

    for i in range(N):
        for j in range(N):
            A.store(i, j, rand[DType.float32]())
            B.store(i, j, rand[DType.float32]())

    print("Starting Mojo Matrix Multiplication...")
    
    let start_time = now()
    
    # 2. Call the function.
    # The MLIR-based compiler optimizes this high-level code.
    # It can automatically tile, vectorize, and parallelize this code
    # for the target hardware (CPU, GPU, etc.).
    matmul_naive(C, A, B)

    let end_time = now()
    let duration_ms = (end_time - start_time) / 1_000_000.0

    print("Mojo Matrix Multiplication finished successfully.")
    print("Execution time:", duration_ms, "ms")
    # (Optional: Print a corner of the result matrix to verify)
    print("Result C[0,0]:", C.load(0,0))
}

And that is all!

The Mojo Approach is Far Superior

Programmability and Focus:

  • The Mojo code is clean and expresses the algorithm directly.
  • The programmer focuses on the what (the math), not the how (the memory transfers).
  • There is no manual cudaMalloc, cudaMemcpy, or cudaFree.
  • That entire class of errors is gone.

Abstraction with Performance:

  • The simple nested loops are not what gets executed.
  • The MLIR-based compiler performs sophisticated transformations.
  • That turns this simple code into a highly-optimized kernel.
  • It can apply tiling, vectorization, and parallelization automatically.
  • The programmer can add hints (like @vectorize or @parallelize) to guide the compiler, achieving control without complexity.

Portability (The Ultimate Advantage):

  • This is the crucial point.
  • The same matmul.mojo file can be re-compiled to run on an NVIDIA GPU, an AMD GPU, an Intel CPU with AVX512, or a Google TPU.
  • The logic remains the same; the compiler backend changes.
  • The CUDA code would require a complete, costly rewrite for each new hardware target.
  • Mojo offers “performance portability,” breaking vendor lock-in and future-proofing the code.

MLIR-based Mojo is undeniably set to replace LLVM-based CUDA, and developers will enjoy the change!

For more on Mojo, refer to the article below:

Example 2: Gen AI and the Transformer Attention Mechanism

The “attention” mechanism is the heart of models like GPT-4 and is a major computational bottleneck.

Optimizing it is critical.

The CUDA Implementation (Conceptual FlashAttention)

FlashAttention is a landmark algorithm that manually and expertly orchestrates data movement between the GPU’s slow main memory (HBM) and its fast on-chip memory (SRAM) to reduce bottlenecks.

The real code is thousands of lines long and incredibly complex.

The links to the components of the full algorithm implementation are given below:

https://github.com/Dao-AILab/flash-attention/blob/main/csrc/flash_attn/src/flash_fwd_kernel.h

https://github.com/Dao-AILab/flash-attention/blob/main/csrc/flash_attn/flash_api.cpp

Together, they are almost 3000 lines long.

The repository contains thousands of files.

The learning curve and the onboarding curve are both steep.

A simplified version (AI-generated) is given below:

(CUDA C++)

// This is a simplified conceptual view of a FlashAttention-style CUDA kernel.
// The actual implementation is far more complex.

template<typename Kernel_traits>
__global__ void flash_attention_fwd_kernel(Flash_fwd_params params) {

    // 1. Incredibly complex setup code
    // Calculates dozens of pointers and indices for HBM and shared memory (SRAM)
    const int block_row_idx = blockIdx.x;
    const int head_idx = blockIdx.y;
    // ... many more calculations ...

    // 2. Explicitly allocate shared memory tiles for Q, K, V
    // The developer must manage this limited resource manually.
    extern __shared__ char smem[];
    float* sQ = (float*)smem;
    float* sK = sQ + kTileM * kTileK;
    float* sV = sK + kTileN * kTileK;

    // 3. Main loop over the sequence, manually loading blocks
    for (int k_block_idx = 0; k_block_idx < params.k_num_blocks; ++k_block_idx) {

        // Manually orchestrate asynchronous loads from HBM into SRAM
        // to hide memory latency. This is extremely difficult to get right.
        load_qkv_block_from_hbm(params, ...);
        __syncthreads(); // Hard synchronization barrier

        // Manually perform matrix multiplication in fast SRAM
        compute_sram_matmul(sQ, sK, ...);

        // Recompute softmax "online" to avoid writing the huge intermediate
        // attention score matrix back to slow HBM. This is the core trick.
        compute_online_softmax(...);
        __syncthrows();

        // Update the output block
        update_output_block(sV, ...);
    }

    // 4. Manually write the final output block back to HBM
    store_output_to_hbm(params, ...);
}

Analysis of the CUDA/FlashAttention Approach:

  • It is a masterpiece of manual, hardware-specific engineering.
  • It achieves incredible performance by treating the GPU like a manually programmed machine.
  • This makes the code virtually unreadable, unmaintainable, and unportable.
  • Only a handful of world-class experts can write or modify such code.
  • It represents the peak of performance within a closed ecosystem, but also the peak of complexity and rigidity.

The Conceptual Mojo Implementation

The Mojo version expresses the same algorithmic idea (tiling, online softmax) at a high level, delegating the hardware orchestration to the MLIR compiler.

(Mojo:)

from memory import DType, Tensor
from algorithm import parallelize

struct AttentionParams:
    var is_causal: Bool
    # ... other model parameters

# This function is a high-level, portable description of the FlashAttention algorithm.
fn flash_attention[T: DType](Q: Tensor[T], K: Tensor[T], V: Tensor[T], params: AttentionParams) -> Tensor[T]:
    # Define problem dimensions from input tensors
    let num_batches = Q.dim(0)
    let num_heads = Q.dim(2)
    let seqlen_q = Q.dim(1)
    let seqlen_k = K.dim(1)
    
    # Define tunable tiling parameters. The compiler can use these as hints.
    alias BLOCK_M: Int = 128
    alias BLOCK_N: Int = 64

    # The output tensor
    var O = Tensor[T](Q.dims)

    # The @parallelize decorator tells the compiler to map this function
    # over the available hardware parallelism (e.g., CUDA thread blocks or CPU cores).
    @parallelize(num_batches * num_heads)
    fn compute_head(batch_idx: Int, head_idx: Int):
        
        # Define per-worker accumulators. The compiler will map these
        # to the fastest available memory (e.g., registers or SRAM).
        var o_i = Tensor[T](seqlen_q, V.dim(3))
        var l_i = Tensor[T](seqlen_q) # Stores the denominator of the softmax
        var m_i = Tensor[T](seqlen_q) # Stores the max of each row for stable softmax
        o_i.zero()
        l_i.fill(0.0)
        m_i.fill(-50000.0) # Negative infinity

        # Loop over blocks of the Key/Value sequence
        for j in range(0, seqlen_k, BLOCK_N):
            # 1. Load tiles of K and V.
            # The compiler is responsible for generating the optimal code
            # to move this data from main memory to fast memory.
            let k_j = K.load_tile[BLOCK_N](batch_idx, j, head_idx)
            let v_j = V.load_tile[BLOCK_N](batch_idx, j, head_idx)
            
            # Loop over blocks of the Query sequence
            for i in range(0, seqlen_q, BLOCK_M):
                # 2. Load tile of Q.
                let q_i = Q.load_tile[BLOCK_M](batch_idx, i, head_idx)
                
                # 3. Compute attention scores for the tile. This is a simple matmul.
                let s_ij = q_i @ k_j.transpose()
                
                # Causal masking for decoder models like GPT
                if params.is_causal:
                    # Algorithmic logic, no hardware specifics
                    apply_causal_mask(s_ij, i, j)

                # 4. Perform the "online softmax" update.
                # This is pure mathematical logic, not memory management.
                let m_ij = row_max(s_ij)
                let p_ij = exp(s_ij - m_ij)
                let l_ij = row_sum(p_ij)
                
                let m_new = max(m_i, m_ij)
                let l_new = exp(m_i - m_new) * l_i + exp(m_ij - m_new) * l_ij

                # Update output tile
                o_i = (l_i / l_new * exp(m_i - m_new)) * o_i + (exp(m_ij - m_new) / l_new) * (p_ij @ v_j)

                # Update softmax stats
                l_i = l_new
                m_i = m_new

        # 5. Store the final output. The compiler manages the write-back.
        O.store_tile(batch_idx, head_idx, o_i)
    
    compute_head()
    return O

One file.

Less than 100 LOC.

No brain-racking dependencies.

Of course, this is just the algorithm, but in the repository, the same algorithm took nearly 3000 LOC with CUDA!

So now you understand the difference:

Mojo is Game-Changing for AI:

Separation of Concerns:

  • The Mojo code describes the algorithm.
  • The CUDA code describes a manual hardware implementation.
  • This is a profound difference.
  • The Mojo programmer can focus on improving the algorithm:
  • While the MLIR compiler focuses on mapping it to silicon.

Research Velocity and Maintainability:

  • An AI researcher can easily understand and modify this Mojo code to test a new idea.
  • Modifying the CUDA code would be a massive, time-consuming engineering project requiring a rare skillset.
  • This dramatically accelerates the research and development cycle.

Hardware Freedom: (The Most Important)

  • This Mojo code is not tied to NVIDIA.
  • It can be compiled to run on:
    • AMD GPUs
    • Google TPUs
    • Intel Gaudi
    • Custom AI chips.
    • Any architecture there is!
  • MLIR’s dialects can be extended to support any new hardware:
  • Making the Mojo code truly future-proof.

This breaks the NVIDIA monopoly on high-performance AI and will drive down costs.

Specialized Hardware and Future Domains

I said I wanted a futuristic image. The AI art generator delivered. Cool!I said I wanted a futuristic image. The AI art generator delivered. Cool!

The limitations of the CUDA model become even more apparent when we look beyond traditional dense workloads to the future of computing.

MLIR/Mojo is designed for this future.

Blockchain, Mining, and ASICs

Proof-of-Work blockchains like Bitcoin require immense hashing power.

The goal is to find a “nonce” that, when hashed with other data, produces a result below a certain target.

This is a brute-force search, perfect for parallel hardware.

Initially, miners used CPUs, then GPUs for their superior parallelism.

The CUDA code for a SHA-256 miner is low-level, focused on bitwise and integer operations.

However, for a stable, unchanging algorithm like SHA-256, the ultimate hardware is an ASIC.

An ASIC (Application-Specific Integrated Circuit) is a chip designed for one single purpose – to implement an algorithm in hardware.

An SHA-256 ASIC has the hashing logic literally baked into the silicon.

It is thousands of times more power-efficient than a GPU for that one task.

This is where the CUDA story ends, but the MLIR/Mojo story gets even more interesting.

The process of designing a chip is called High-Level Synthesis (HLS).

HLS tools convert a high-level description of an algorithm into a low-level hardware description language (like Verilog or VHDL) used to fabricate the chip.

MLIR, through projects like CIRCT (Circuit IR for Compilers and Tools), is designed to be the backbone of next-generation HLS.

  1. A developer could write a hashing algorithm in Mojo.
  2. For GPU mining, they would compile it using the GPU backend.
  3. For creating an ASIC, they could compile the exact same Mojo code using an HLS backend.
  4. The MLIR infrastructure would lower the high-level Mojo logic into Verilog.

This unifies the entire stack, from high-level software to custom silicon design.

It allows for rapid prototyping and deployment of new algorithms onto the most efficient hardware possible, be it a GPU or a brand new ASIC.

CUDA has no answer to this.

It is a software-only solution for a single vendor’s programmable hardware.

Neuromorphic Computing and Sparse Data

NVIDIA GPUs are masters of SIMT: Single Instruction, Multiple Thread.

This means they are incredibly efficient when thousands of threads are all executing the same instruction on different data (e.g., a matrix multiplication).

However, they are very inefficient at workloads with heavy branching or irregular data access.

This is because of “thread divergence.”

If threads in a group (a “warp”) take different branches of an if/else statement, the hardware must execute both paths serially, with threads in the inactive path simply turned off.

This kills performance for many important problems.

Neuromorphic Computing:

This is a brain-inspired computing paradigm.

Neuromorphic chips, like Intel’s Loihi, are not based on clocks and dense matrix math.

“Neurons” fire a “spike” only when their input potential crosses a threshold.

These spikes travel to other “synapses,” which may then cause other neurons to fire.

This is an extremely sparse, branch-heavy, and asynchronous process.

Trying to simulate this on a GPU is horrifically inefficient due to constant thread divergence.

MLIR is the perfect solution for this.

  1. A “neuromorphic dialect” can be created within MLIR.
  2. This dialect would have first-class operations for Spike, Synapse, NeuronUpdate.
  3. A developer could write a neuromorphic algorithm in Mojo using these high-level concepts.
  4. The MLIR compiler, with a backend for a specific neuromorphic chip like Loihi, would translate these concepts into the chip’s native, event-driven instructions.

This allows for a portable, high-level programming model for a completely non-traditional form of computing.

The CUDA model is not relevant in this domain.

Sparse and Graph Data:

Many real-world problems involve sparse data: social networks, recommendation engines, and scientific simulations.

Representing these as dense matrices is wasteful.

Processing them on GPUs leads to irregular memory access patterns, which defeats the GPU’s memory coalescing optimizations and cripples performance.

Again, MLIR provides the answer.

  1. A “graph dialect” or “sparse tensor dialect” can represent these data structures natively.
  2. The compiler can then apply specialized optimizations for handling sparsity.
  3. For example, it can reorder nodes to improve memory locality or use compressed storage formats.

This allows a high-level algorithm written in Mojo to be efficiently compiled for sparse data on any hardware.

This is something that is extremely difficult today.

And next to impossible with CUDA.

Quantum Computing Simulation

Simulating a quantum computer on a classical computer is essential for developing and testing quantum algorithms.

The most common method is state vector simulation.

The state of an N-qubit quantum system is represented by a vector of 2^N complex numbers.

For just 50 qubits, this vector has 2^50 (over a quadrillion) elements, requiring petabytes of memory.

A quantum algorithm is a sequence of “gates.”

Each gate is equivalent to multiplying the massive state vector by a very large, very sparse matrix.

This is a workload that is both computationally intensive and memory-bandwidth bound.

NVIDIA has invested heavily here with its cuQuantum library, a high-performance CUDA-based solution.

cuQuantum is very fast on NVIDIA GPUs, but it has the classic CUDA limitations:

  1. Vendor Lock-In: Your quantum simulation is tied to NVIDIA hardware.
  2. Low-Level Optimization: The compiler sees only matrix-vector multiplications.
  3. No Domain Advantage: It has no optimizations for quantum mechanics, being based on LLVM (the semantic gap).

The MLIR/Mojo Advantage for Quantum Simulation:

The MLIR approach enables a much higher level of intelligence in the compiler.

  1. A “quantum dialect” can be defined in MLIR.
  2. This dialect would not represent gates as matrices; it would represent them as their quantum objects: Hadamard, CNOT, Toffoli.
  3. A developer would write their quantum circuit in Mojo using these high-level objects.
  4. The MLIR compiler can then perform quantum-specific optimizations before any matrices are even generated.

For instance, the compiler would know that applying a Hadamard gate (H) twice in a row is an identity operation and can be completely eliminated.

It would know that certain sequences of gates can be “fused” into a single, more efficient gate.

This is an entire class of optimization that is invisible to the CUDA compiler, which only sees generic matrices, thanks to LLVM.

After performing these high-level algebraic simplifications, the MLIR compiler would then lower the simplified circuit into an optimized sequence of sparse matrix operations for the target hardware.

Because this is all built on MLIR, the same high-level quantum circuit written in Mojo could be compiled to run on an NVIDIA GPU, an AMD GPU, or a CPU cluster.

This provides both higher performance (due to smarter optimization) and complete hardware freedom.

Nvidia is investing heavily in quantum simulation hardware and the software stack.

But its CUDA-Q platform is still LLVM-based.

MLIR-based Mojo can not just offer advanced optimization – it also offers simpler programming.

Final Verdict: Today vs. The Inevitable Future

Futurism is the in-thing!Futurism is the in-thing!

The Verdict Today (2025):

  1. CUDA is the king of the hill, and the hill is large.
  2. Its mature ecosystem, extensive libraries, and massive community are powerful assets.
  3. For a team that is already invested in NVIDIA hardware and needs to ship a product immediately, CUDA is the pragmatic choice.
  4. The inertia of a decade of dominance is a powerful force.
  5. Mojo is still young.
  6. Its ecosystem is growing with incredible speed, but it cannot yet match the sheer breadth of CUDA’s battle-tested libraries.

The Verdict for the Long Run:

  1. The future is heterogeneous.
  2. This is not a guess; it is a reality.
  3. The rise of custom AI silicon and renewed competition from AMD and Intel have made vendor lock-in an unacceptable business and technical risk.
  4. The problems of the future—sparse data, neuromorphic AI, blockchain mining, and quantum computing – do not fit neatly into the rigid SIMT model of today’s GPUs.
  5. MLIR is the only existing, industry-supported architecture designed to solve this problem.
  6. Its adoption by Google, Apple, Intel, AMD, and ARM is a clear signal of its central role in the future of compilers.
  7. Mojo is the only language built (yet) to harness this power.

Mojo:

  • Solves the two-language problem
  • Combines usability with performance
  • Offers a gateway to the entire MLIR ecosystem.

The transition from CUDA to an MLIR-based world will be gradual, but it is inevitable.

It is a fundamental shift from a closed, hardware-centric model to an open, software-defined future.

The Shortcomings of Mojo

  1. Mojo is still under development.
  2. It does not even have classes yet.
  3. Its third-party libraries are few, but growing at an incredible pace.
  4. It has applications everywhere Python is used – but it needs to evolve with Python.
  5. The entire language is not yet open source, although pundits say that will soon change.
  6. It does not support Windows (yet).
  7. And it requires porting to Android, iOS, and Edge IOT systems.

But will it be the winner in the long run?

I believe it will, and developers will be happier with Mojo than CUDA.

Conclusion

CUDA built the impressive palace of today’s high-performance computing.

MLIR and Mojo are handing every developer the key to unlock it and build the future on any foundation they choose.

And that foundation is destined to be MLIR and Mojo.

The simplest reason – the budget.

Which is why, unless Nvidia pivots, and soon:

This will be the end of the dominance of Nvidia – unless they embrace MLIR as well!

I asked for professional wear - does the AI think engineers work in medical labs? Crazy!I asked for professional wear - does the AI think engineers work in medical labs? Crazy!

References

Official Project Pages

  • MLIR (Multi-Level Intermediate Representation)
    • Text description: The official homepage for the MLIR project, hosted by LLVM. This is the canonical source for documentation, talks, and the project’s overall mission statement.
    • https://mlir.llvm.org/
  • Mojo Programming Language
    • The official documentation for the Mojo programming language from Modular, the company that created it. This is the primary resource for learning the language.[2]
    • https://docs.modular.com/mojo/
  • NVIDIA CUDA Toolkit
  • LLVM Compiler Infrastructure Project
    • The main homepage for the LLVM project, which provides an overview of the entire ecosystem, including Clang, LLDB, and other sub-projects. MLIR is a part of this larger project.
    • https://llvm.org/
  • Chris Lattner’s Homepage
    • The personal homepage of Chris Lattner, the creator of LLVM, Clang, Swift, MLIR, and Mojo. It provides his work history and links to his talks and papers, offering direct insight into the creation of these technologies.
    • https://nondot.org/sabre/

AI and Attention Mechanism (FlashAttention)

  • FlashAttention Original Paper (arXiv)
    • The original scientific paper, “FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness,” which introduced the algorithm. This is the primary source for understanding the technical details and performance benefits.
    • https://arxiv.org/abs/2205.14135
  • FlashAttention-2 Paper (arXiv)
    • The follow-up paper describing FlashAttention-2, which details further optimizations for parallelism and work partitioning to achieve even greater speedups on modern GPUs.
    • https://arxiv.org/abs/2307.08691
  • FlashAttention GitHub Repository

Quantum Computing Simulation

  • NVIDIA cuQuantum Official Page
  • NVIDIA cuQuantum Documentation

Specialized Hardware (Neuromorphic & ASICs)

  • Intel Neuromorphic Computing Overview
  • CIRCT (Circuit IR Compilers and Tools) Project
    • The official homepage for the CIRCT project, an LLVM/MLIR incubator looking to apply compiler technology to hardware design, including High-Level Synthesis (HLS) for FPGAs and ASICs.
    • https://circt.llvm.org/
  • CIRCT GitHub Repository
    • The official GitHub repository for the CIRCT project, containing the source code, dialects, and tools for hardware compiler design.
    • https://github.com/llvm/circt

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