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World of Software > Computing > Unvanquished Game Ported To SDL3, Working Natively On Wayland
Computing

Unvanquished Game Ported To SDL3, Working Natively On Wayland

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Last updated: 2025/09/27 at 6:47 PM
News Room Published 27 September 2025
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When it comes to open-source games, Unvanquished remains one of the most promising and interesting open-source FPS games from a technical perspective. With its next release, Unvanquished has been ported to the SDL3 library and is working well natively on Wayland.

The project announced today that their next release is ready to run on the SDL3 layer and at the same time is now in good shape for Wayland, in large part due to the SDL3 usage. Porting to SDL3 came alongside updating various other libraries used by this first person shooter / real-time strategy title.

Unvanquished screenshot

A pre-built SDL 3.2 library will be distributed as part of the Unvanquished downloads for those not having SDL3 on their distributions / operating systems of choice.

Unvanquished game

The developers verified Wayland support is now in good standing:

“Now that we deeply reworked our release build environment and spent time working again on the SDL3 build, we took the opportunity to enable the Wayland backend and make sure it properly builds ans runs.

If you used Flatpak or your distribution provided Unvanquished compiled against their own SDL2, you may already have benefited from native Wayland rendering, but with the next version of the game, every player will be able to benefit from Wayland!”

Those wanting to learn more about the updates being worked on for this next Unvanquished game release can find all the details via Unvanquished.net.

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