An ultimate team than ever?
The most popular mode of EA Sports FC 26 had to open the ball of the improvements made each year to the license. And there are. First, know that now, a player who leaves the game or is disconnected while the score is zero will be automatically sanctioned with a defeat (and in return, the opposing player will win the match). Good news which should calm the abuse of disconnection and abandonment of repeated parts in recent years in the mode.
At the gameplay, It is the competitive playability that will be playable, which will translate controller in hand by a quick rhythm, much more than in authentic playabilityand which will test the qualities of dribble, responsiveness and defense on the part of the players. Not a huge difference in itself that other versions, except that gameplay improvements have been made, such as positioning and goalkeepers, better defensive gestures management and greater fluidity of movements, especially in race. The developers promise less goals, headlines and favorable counters. We will judge, as usual, on room and throughout the season.
Bonuses, do you want, here
Weekend competitions, FUT Championswill no longer be governed by eliminatory phases. From now on, it will be necessary to be eligible for this competition, by combining champion points as usual, which is obtained by winning matches and being classified in the upper divisions. For players who would find it difficult to climb and get closer to the elite, A bis competition will be offered, Challengers, in the same operating mode as was champions and also with awards. Clear? Everyone, regardless of its ranking and the division in which it evolves, can play competitively on weekends.

The mode Division Rivals – which makes it possible to set up a division and to qualify either for champions or for Challengers, underwent a overhaul, motivated by the returns of the community, which complains about the too large number of matches to play all the week and the lack of motivation of the best players once well installed in the big divisions. A premium system was thus added to the meetings of rival divisions. The latter will be generated randomly (scoring the first goal, scoring the last goal, keeping your goal inviolated), will give awards (credits, packs, champions points, experience to advance in the Season Pass) and will not be indexed to win the match or not. It will therefore be necessary to play the meetings to the end, whatever their scenario.
On the other hand, The duels correspond to special bonuses which oppose another player on the same challenge. Clearly, only one of you can pocket the premium and the rewards that go with. Still in a varied logic of content, was 26 will host new live events. They will compete in the form of friendly matches and will all be governed by a certain number of conditions, which can vary as your ranking, your players, their championships and their nationalities, the level of rarity of the cards, the level of alchemy of your team … The tournaments will make their return, in a recurrence of ores and already different from champion and challengers. Like live events, there will be conditions for participation and thematic challenges.
A Gauntlet and tournaments
The Gauntlet is a competition designed to test your workforce and the level of your cards. This is a maximum series of five matches to play and which will force the player to change the starting eleven and replacements for each match. There is no elimination and the Gauntlet will be refreshed every two weeks. Finally, a word on the interface. The developers have decided to improve certain elements of the player experience. Thus, it will no longer be necessary to browse the menus to access the rewards obtained in Live events.

We can configure your matchmaking in this mode according to your form in all modes or results only in Live events. The transfer market will be partially and temporarily reduced for new players, who will have to fulfill a series of objectives and/or have an account meeting the requirements of the mode to fully access it. The developments can be repeated and supplemented several times, like what the game already offers with the challenges of team creations. A choice that should be praised by the community, frustrated to have to make a unique evolution choice for this or that player, with the risk of being mistaken. Note that the guards will now be affected by this improvement system and will also be able to evolve. Finally, the user interface has been redesigned, with direct access to the rewards, a better display of the most relevant objectives, a more coherent navigation, with all the offline and online sub-modes distributed in respective tabs for example.
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A 2K NBA club
Clubs mode, Who has succeeded since the old Pro clubs mode has since been completely changing the dimension this year. After having long challenged players through challenges and objectives to be fulfilled to ensure the progress of his player or even set up a skill tree to personalize, this time, it is on the side of another sports license that developers ofEA Sports in charge of FC 26 found inspiration, 2K Sports basketball simulation, NBA 2K. In Clubs mode, The creation of its avatar will be in the form of an archetype to develop.
There will be 13 at launch, distributed according to the posts: 3 for attackers, 4 for circles, as much for defenders and 2 for guards. Each archetype has its own characteristics as well as its Playstyles. And to offer a really personalized experience, each avatar will be represented like players in Ultimate Team by a card, which will change value according to the level reached, ranging from bronze to the visual of an icon card for players who have reached a very high level of general note.

Just like in NBA 2Kwe can improve as many archetypes as we want, keeping in mind that the maximum level that can be reached is 50. Players will therefore be able to have several game styles and use them as they see fit, since it will be possible to join three clubs simultaneously. As indicated during our preview on kick -off and Rush fashions, it is the competitive playability that will be chosen for the club mode. The matches will therefore argue on a very high tempo. Fortunately the avatars controlled by human players will not be affected by fatigue. Only those that the AI will direct will be. The mode will not be monotonous. Live events will lead each week, with themes (precise archetypes will be accepted), competitions, as well as the consumable to obtain, like retro jerseys.
A really more realistic career?
Career mode, Much appreciated by the players, is also entitled to his little novelties. For the online career, it will still be necessary to wait but since EA SPORTS has focused its communication this year on taking into account the community feedback, there is no doubt that this desired extension of the mode will end up arriving. In the meantime, the career is always more realistic. First via its gameplay, which will be in authentic mode, therefore with a slower rhythm and a much more simulation aspect. Then by its change of interface, much more dynamic, pleasant to the eye and rich in information. In Manager Live, players will, for example, be able to take up a certain number of challenges (win the title of champion, avoid relegation and dismissal …), either purely fictitious, with better consistency in the narration, or simply based on real events having taken place during the season. EA Sports even evokes the figure of 150 challenges spread throughout the coming game season. As with the challenges of the club mode, the latter will be renewed weekly.

The successes will obviously be rewarded, either by consumable, such as cosmetics with retro jerseys or players and in this case icon players and heroes, male and female, without forgetting the credits, the virtual currency of EA Sports FC. Always optional, out -of -field events will spice up your season, such as serious injuries for key players or financial concerns in club management. To make the game more in line with the current reality of football, the workforce can be affected by food poisoning, a general fed up of players or part of the workforce, the moods of each other or a change of owner and therefore of sports policy.

The seasons will also be more dynamic thanks to Managerswhich will make it possible to determine profiles and styles of play for coaches, on the short, the medium or the long term. Clearly, this menu will assess the chances of taking orders from another club, seeing where the market is, who is threatened or not and know the game precepts of a club to find out whether your style can correspond to it or not. Finally, to stick to reality, an temporary coach can also become the holder of the position if his work is deemed satisfactory. The game register of a coach will not be immutable either and the latter can adapt as the season progresses. Icons and heroes will be playable as players and can also be team managers. They will be 200 (Zidane, Kluivert, Cafu, Puyol, Torres, Veron, Zlatan Ibrahimovic, muse of the Ultimate jacket, will be available for pre -order). As for the player career, it will be enriched, as for the club mode, also by the integration of archetypes.
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