Building off yesterday’s Wine 10.13 release following the month-long summer release hiatus, Wine-Staging 10.13 is out today with some 300 patches atop the upstream codebase.
Wine-Staging continues to ship the very latest testing/experimental patches for those wanting to ride on the leading-edge of this open-source software for enjoying Windows games and applications on Linux. Aside from re-basing around 300 patches to the latest upstream code, there are new patches added to Wine-Staging 10.13 for helping address a 13 year old bug report.
Back in 2012 was Big 31675: Access 2010 Runtime can’t load trivial database without native oleaut32. There hadn’t been any real activity on this bug report in years even though a simple workaround existed. But now for the OLEAUT32 code in Wine-Staging 10.13 is a patch to use the correct flag for detecting the IDispatch interfaces. Less than two dozen lines of code for fixing that 13 year old bug.
Wine-Staging 10.13 also updates to the latest VKD3D code for Direct3D 12 implemented over the Vulkan API.
Wine 10.13 and Wine-Staging 10.13 are available from WineHQ.org.