The adventures of the Monkey King have already won over crowds on all platforms since the release of Black Myth : Wukongthe blockbuster from the Game Science studio. With more than ten million sales in the first three days, the game is already positioning itself as one of the flagship titles of the year, thanks to its dynamic combat but also and above all thanks to its sumptuous environments which brilliantly exploit the capabilities of the Unreal Engine 5 engine.
But as sublime as they are, these settings have still left a bitter aftertaste for some players who do not have a machine powerful enough to play with all the graphic options pushed to the maximum. On community platforms such as Reddit, part of the public complains about particularly frustrating jerks which prevent them from immersing themselves in this adaptation of Wanderings to the West.
Fortunately, techies from all walks of life have come to the rescue of the community in recent days by publishing optimization guides for PC gamers. We therefore offer you a summary of these contributions which explain how to adjust your graphics settings in order to play in good conditions.
Ray-Tracing: all or nothing!
The first decisive information comes from Digital Foundryan organization specializing in the technical analysis of hardware and software intended for video games. By dissecting the integration of ray-tracing in Black Myth : Wukonghis teams came to a particularly clear conclusion: the implementation is unfortunately quite shaky and greatly limits the user’s options.
Indeed, the different types of lighting effects have all been compacted and cannot be adjusted individually, which strongly affects the scalability of ray tracing. It gives superb results when pushed to the limit, but quickly becomes quite catastrophic as soon as you lower the slider even a little, with the appearance of many visual artifacts that harm the experience. In other words, If you don’t have a very high-end PC capable of handling ray-tracing at maximum quality, you simply won’t want to activate it.and it is better to do without it altogether.
The Cinematic Quality Trap
As for the rest of the settings, most of these reports are broadly unanimous on one point in particular: Cinematic quality should be avoided during gameplay. It should be reserved for those who want to try Photo mode, because the quality benefit is not significant enough to justify the often substantial impact on performance.
In the vast majority of cases, the ideal is therefore to opt for High or Very High quality on the majority of parameters — with a few exceptions.
Priority to shadows and textures
The first is the texture quality. Even though the impact on performance is not negligible, the benefit is immediately visible as soon as you switch to Very High quality. This is by far the option that has the most impact, and all analysts therefore recommend choosing this option in all cases. And this is the case even if your machine flirts dangerously with the recommended minimum, even if it means making some concessions on other parameters.
Same thing for shadows: almost all reviewers recommend the same quality level, namely High. Indeed, the gain in quality is generally not significant enough to justify going to Very High, regardless of the machine, but going lower tends to strongly impact the appearance of the game.
Global illumination and rendering distance, priority targets
To compensate and gain performance, you should instead play on three parameters as a priority. The first is the quality of the hair and fur. Pushing this option to the limit produces superb results, but the impact on performance at each level is so significant that it can be difficult to justify depending on your configuration.
The second is l’illumination globale. Its impact on appearance is substantial, but much less than that of shadows, for example — especially for those who do not play at very high resolutions. Where possible, Avoid the Low option thoughwhich completely disables the Lumen lighting system and dramatically alters the appearance of the game. Despite this nuance, it is therefore a priority target when it comes to slashing a setting if your machine is struggling to keep up.
This is all the more true because of its direct relationship with another parameter, the render distance. The higher the latter, the faster the impact of global illumination (and other parameters to a lesser extent) increases. It is particularly interesting to lower it; with a relatively short viewing distance, it is possible to maintain a very impressive image quality for the game’s protagonists with rather modest equipment, even if this will inevitably have an impact on the sumptuous settings concocted by Game Science.
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