Belize, Belize, May 5th, 2025/Chainwire/–BC.GAME announced the official launch of the second phase of its
This follows the strong response from the first phase, which introduced a 1 billion $BC prize pool and attracted thousands of users through daily rewards and social mining.
In addition, BC.GAME previously distributed 400 million $BC to the Solana community as part of a dedicated community airdrop initiative, reaching over 100,000 eligible wallets. The upcoming campaign features a total pool of 1 billion $BC, with 50 million released daily.
BC.GAME has been working to create a vibrant and engaging ecosystem since the $BC token’s launch last year. This project encourages active participation and lowers barriers for new users by fusing social interaction with gameplay, which strengthens the community.
The BC.GAME CEO Jack stated: “We want to ensure that every contribution, whether through gameplay or bringing others into the fold, is acknowledged and rewarded.”
“We want to establish a setting where players feel appreciated for their contributions to the platform’s expansion.”
Transparent Airdrop System
Airdrop distribution remains fully transparent in Phase 1, BC.GAME publicly disclosed all airdrop addresses. In Phase 2, the platform will again use Merkle tree proofs to ensure verifiability of all participation data.
$BC is already used for in-game payments, reward redemptions, and platform events, circulating across De-Gamble and other ecosystem features to provide practical utility for token holders.
Participation is open to all BC.GAME users, with no deposit required. Points can be accumulated through gameplay or by inviting others to join the platform. For each $1 wagered, users earn 1 point.
Additionally, inviting a new user who completes basic KYC earns 2,000 points. Points are redeemable at a fixed rate of 10 points per 1 $BC token. Referrers also receive a 5% bonus based on the activity of those they invite.
For full details, users can visit:
About BC.GAME and $BC
Founded in 2017,
Contact
Olivia Dixon
BC.GAME
[email protected]
This story was published as a press release by Chainwire under HackerNoon’s Business Blogging Program.