Godot 4.5 is out today as the latest update to this leading open-source and cross platform game engine.
Godot 4.5 ships with stencil buffer support, built-in screen reader support for better accessibility, shader baker for better shader compilation handling to speed-up otherwise long start-up times, physics improvements, and more.
Godot 4.5 on the Linux side brings native Wayland sub-window support to enhance its native Wayland support. Godot 4.5 within web browsers via WebAssembly also now has SIMD support for much better performance.
Downloads and more details on the wide assortment of improvements to be found with the brand new Godot 4.5 engine release can be found via GodotEngine.org.