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World of Software > News > How Sonic Rumble Spins Away From Mario Party With Its Own Multiplayer Style
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How Sonic Rumble Spins Away From Mario Party With Its Own Multiplayer Style

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Last updated: 2025/11/06 at 10:35 PM
News Room Published 6 November 2025
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How Sonic Rumble Spins Away From Mario Party With Its Own Multiplayer Style
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For decades now, the Mario Party franchise has dominated the niche of the best multiplayer party games you can play with friends on your couch — or now, online. Despite challenges from games like Fuzion Frenzy, Super Monkey Ball, Rayman Raving Rabbids and more, none have stolen Nintendo’s crown. 

But now, Sega is making a play for the casual party game space with Sonic Rumble, a new title featuring the company’s iconic hedgehog and his friends. The free-to-play game is now available on PC, as well as on mobile for iOS and Android phones, allowing up to 32 players to join in on matches. 

Sega’s hedgehog mascot is no stranger to party games, but entries like Sonic Shuffle on Dreamcast and Sega Superstars on the PlayStation 2 came out decades ago. For the publisher’s newest take on Sonic multiplayer, Sonic Rumble producer Takashi Iizuka answered questions over email, from adapting Sonic’s “gotta go fast” action to party multiplayer and whether other iconic Sega stars will make cameo appearances.

Q: There are some party games that have cemented the genre, like Mario Party. Aside from a cast of Sonic characters, how does Sonic Rumble distinguish itself from other party games?
Iizuka
: While many other party games have their charm, our vision for Sonic Rumble was to combine the speed of classic arcade games with the competitive, high-stakes energy of a battle royale game. We call this mix an “Arcade Royale.”

Each stage is designed to keep the mayhem on full blast, whether players are dashing through obstacle courses or scrambling to collect rings before time runs out. What really sets Sonic Rumble apart is how it blends approachability with intensity. We wanted it to be easy for anyone to jump in and play, while still maintaining the intensity that fans have come to know and love from the Sonic franchise. 

With the live service aspect of Sonic Rumble, we plan to consistently introduce new elements, from surprising collaborations to limited-time events, keeping the game fresh and fun for years to come.

When designing Sonic Rumble, what guidelines did the team/studio abide by to ensure it feels like a Sonic game?
Iizuka
: We wanted to create a game that both new and longtime fans would love, and that could be played on the go or at home on their PC. 

Sonic Rumble needed to embody what makes Sonic special, not just through the characters, but through the gameplay itself. That meant focusing on movement, momentum and control of the characters within the environment, so even in this new multiplayer format, gameplay still feels authentic to the Sonic experience. We also wanted to ensure that Toy World itself captured that Sonic spirit, with bright arenas, upbeat music and plenty of personality. Even if Sonic Rumble is an entirely new kind of Sonic game, players will instantly recognize the spirit and rhythm of the franchise in every match and mode.

The gameplay shown in the trailer has a distinctly Sonic feel — racing along tracks, jumping on bumpers, collecting rings and so on. How did the team adapt this to party gameplay?
Iizuka
: We didn’t just place Sonic characters in a stereotypical party environment; we made Sonic mechanics and gameplay the foundation of Sonic Rumble. We achieved this adaptation through strategic twists on familiar elements. 

In Sonic Rumble, rings are the high-stakes resource, rather than protection like in previous Sonic titles. We’ve made the Ring collection central to victory, allowing players to steal them from each other. The Dashing mechanic is another example, something usually used for speed can now also be used for attacking. By updating these core movements and abilities, we’ve added another layer of strategy and skill to the competition.

The recently released Sonic Racing: CrossWorlds had a deep roster of Sonic characters along with several from other Sega franchises, like Yakuza and Super Monkey Ball. Will Sonic Rumble also have crossover characters? What about characters from Sonic lore (like the Chaotix or Sonic the Werehog)?
Iizuka
: Our immediate priority is to ensure Sonic Rumble is both fun and fulfilling for our core fan base as well as for players new to the Sonic franchise. That means focusing on the incredible depth of the Sonic Universe. We know how necessary customization is and are heavily committed to allowing players to fully personalize Sonic, Tails, Knuckles, Amy, Shadow, and Dr. Eggman with unique skins, in-game skills, and emotes.

As Sonic Rumble is a live-service title, it has the potential to evolve and expand over time. At launch, fans can look forward to the Sonic the Hedgehog 3 Movie Crossover Event, which brings in elements like the Movie Shadow skin and epic battles in the iconic Shibuya Crossing arena. We’ve also integrated characters and skins from a SEGA Stars Crossover Event, featuring beloved icons like Opa-Opa and Upa-Upa from Fantasy Zone, AiAi and MeeMee from Monkey Ball, and characters from Altered Beast, Bonanza Bros, Pengo, and Phantasy Star.

Sonic Rumble is available now on PC, iOS App Store and Google Play Store.

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