The Intel Graphics Compiler “IGC” 2.12.5 release just occurred as the next feature release to this open-source graphics compiler used by the Intel Compute Runtime and also by various graphics APIs under Microsoft Windows with the Intel graphics driver.
The Intel Graphics Compiler 2.12.5 release succeeds their prior IGC 2.11.7 release from mid-May. Today’s release announcement sums up IGC 2.12.5 as delivering just a few fixes:
– Fixed ForceOCLSIMDWidth=8 segfault on PVC
– Fixed SYCL joint matrix wrong results when using sycl::half with -O2 and -O3
When digging into all the commits making up this Intel Graphics Compiler 2.12.5 release, there are also a number of patches working on C++20 code compatibility support for building IGC with newer compiler versions, a few updates for Intel’s next-gen Xe3 graphics like a new heuristic for dropping to SIMD16 mode, internal ray-tracing changes, and more.
The Intel Graphics Compiler 2.12.5 release can be downloaded from GitHub. Typically new IGC releases come within a few days before Intel releases a new version of their Compute Runtime stack for OpenCL and Level Zero support, so be on a the lookout for a new release there soon.