By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
World of SoftwareWorld of SoftwareWorld of Software
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Search
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
Reading: Intel’s Vulkan Linux Driver Merges Shader VMA Allocator For Ray-Tracing Capture/Replay
Share
Sign In
Notification Show More
Font ResizerAa
World of SoftwareWorld of Software
Font ResizerAa
  • Software
  • Mobile
  • Computing
  • Gadget
  • Gaming
  • Videos
Search
  • News
  • Software
  • Mobile
  • Computing
  • Gaming
  • Videos
  • More
    • Gadget
    • Web Stories
    • Trending
    • Press Release
Have an existing account? Sign In
Follow US
  • Privacy
  • Terms
  • Advertise
  • Contact
Copyright © All Rights Reserved. World of Software.
World of Software > Computing > Intel’s Vulkan Linux Driver Merges Shader VMA Allocator For Ray-Tracing Capture/Replay
Computing

Intel’s Vulkan Linux Driver Merges Shader VMA Allocator For Ray-Tracing Capture/Replay

News Room
Last updated: 2025/12/10 at 8:40 PM
News Room Published 10 December 2025
Share
Intel’s Vulkan Linux Driver Merges Shader VMA Allocator For Ray-Tracing Capture/Replay
SHARE

Merged today to the Intel open-source “ANV” Vulkan driver in Mesa 26.0 is introducing a shader VMA allocator. Long story short this new allocator steps toward enabling Vulkan ray-tracing capture/replay support, which can come in hand for debugging issues with Vulkan ray-tracing on Intel graphics hardware under Linux and similarly to assist in optimizing for better performance.

Hitting Mesa Git this evening is anv: shader vma allocator. It isn’t a particularly sexy feature but the commit as part of that MR making the change-over explains:

“Switched to the new VMA allocator that provides explicit GPU VA [virtual address] control via util_vma_heap.

This is architectural preparation for ray tracing capture/replay, which requires the ability to reserve and allocate shaders at specific VAs. The state pool’s free-list design makes VA reservation difficult to add, while the new chunk allocator is designed for explicit VA management from the ground up.”

Confirmed as well in the comments that this now merged code plus this 10 month old merge request for RT capture/replay handles is enough to get capture/replay support working with Vulkan ray-tracing shaders. This is confirmed to be working with that additional merge request in RenderDoc:

Intel RenderDoc Vulkan RT replay

This will hopefully come in handy for both driver developers and game/engine developers for analyzing Vulkan ray-tracing issues and helping to optimize for better performance once that follow-on capture/replay handles MR lands. Hopefully that will happen in time for next quarter’s Mesa 26.0 release.

Sign Up For Daily Newsletter

Be keep up! Get the latest breaking news delivered straight to your inbox.
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Twitter Email Print
Share
What do you think?
Love0
Sad0
Happy0
Sleepy0
Angry0
Dead0
Wink0
Previous Article 4 Ways AI PCs Can Help Your Workforce Get Ahead 4 Ways AI PCs Can Help Your Workforce Get Ahead
Next Article ‘Already had a profound effect’: parents react to Australia’s social media ban ‘Already had a profound effect’: parents react to Australia’s social media ban
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1k Like
69.1k Follow
134k Pin
54.3k Follow

Latest News

Get the Apple Watch Series 11 at its lowest price ever
Get the Apple Watch Series 11 at its lowest price ever
News
Dog collar that ‘interprets human speech for mutts’ hits shelves for £512
Dog collar that ‘interprets human speech for mutts’ hits shelves for £512
News
Intel will start making GPUs, a market dominated by Nvidia  |  News
Intel will start making GPUs, a market dominated by Nvidia  | News
News
The 0 Check That Kickstarted Apple Just Sold for .4 Million. Take a Look
The $500 Check That Kickstarted Apple Just Sold for $2.4 Million. Take a Look
News

You Might also Like

How Modular Architecture Fixes Scaling Problems in Large iOS Apps | HackerNoon
Computing

How Modular Architecture Fixes Scaling Problems in Large iOS Apps | HackerNoon

0 Min Read
AI in 2026: Function Calling, Reasoning Models, and a New Runtime Era | HackerNoon
Computing

AI in 2026: Function Calling, Reasoning Models, and a New Runtime Era | HackerNoon

8 Min Read
NVIDIA DLSS For Blender Under Review But Licensing Concerns Persist
Computing

NVIDIA DLSS For Blender Under Review But Licensing Concerns Persist

4 Min Read
How to Build a Real-Time Database Activity Stream Pipeline | HackerNoon
Computing

How to Build a Real-Time Database Activity Stream Pipeline | HackerNoon

1 Min Read
//

World of Software is your one-stop website for the latest tech news and updates, follow us now to get the news that matters to you.

Quick Link

  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Topics

  • Computing
  • Software
  • Press Release
  • Trending

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

World of SoftwareWorld of Software
Follow US
Copyright © All Rights Reserved. World of Software.
Welcome Back!

Sign in to your account

Lost your password?