Mesa 25.3.1 was released overnight as the first point release of the Mesa 25.3 series. The Mesa point releases are typically bi-weekly but this one dragged out to nearly three weeks. In turn this also marks an end to the Mesa 25.2 series.
Mesa 25.3.1 is now available. The release announcement doesn’t end up noting much but just highlights the Mesa 25.3.0 changes for having not sent out a release note for that milestone.
Digging through the changes in Git, Mesa 25.3.1 adds a workaround option for the Intel ANV driver for the Detroit: Become Human game, there is an Intel ANV workaround for addressing corruption at least in the game Eternal Strands, the Intel Vulkan driver also fixes broken ray-tracing dynamic descriptors, a RADV Vulkan Video AV1 quantization fix, Mesa GLSL supporting barrier() for task and mesh shaders, disabling Kopper on Android, an Intel workaround to disable threaded contexts for Amnesia The Bunker, and various other small bug fixes. The Mesa 25.3.1 release leans slightly heavier on the Intel driver side for fixes but several of the other drivers have also seen small fixes too.
One of the bugs now fixed for Intel graphics with Mesa 25.3.1.
In turn Mesa 25.2.8 was released. This is the last planned point release of Mesa 25.2 now that 25.3.1 is available. That final update brought some RADV fixes particularly on the Vulkan Video side, a number of Intel ANV fixes, a few Zink fixes, and other small adjustments some of which are also in common with 25.3.1 changes.
