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World of Software > Computing > Vulkan 1.4.311 Released With New Extension For BFloat16
Computing

Vulkan 1.4.311 Released With New Extension For BFloat16

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Last updated: 2025/03/21 at 6:14 AM
News Room Published 21 March 2025
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The Vulkan 1.4.311 specification update is out today with a handful of issues resolved with various clarifications and other subtle refinements. Plus two new extensions.

The first new extension of Vulkan 1.4.311 is VK_EXT_fragment_density_map_offset as an extension worked on by Valve engineers along with Qualcomm. In particular, Connor Abbott and Mike Blumenkrantz of Valve’s Linux graphics team worked on VK_EXT_fragment_density_map_offset. With VK_EXT_fragment_density_map_offset an application can specify offsets to a fragment density map attachment to change the frame-buffer location where density values are applied without having to regenerate the fragment density map.

The other new extension to Vulkan 1.4.311 is quite interesting: VK_KHR_shader_bfloat16. Yes, this extension allows for Brain Float BF16 operations within shaders. VK_KHR_shader_bfloat16 was worked on by AMD, NVIDIA, Arm, Google, Qualcomm, Imagination, and Intel engineers for allowing BFloat16 support within shaders in conjunction with the SPIR-V SPV_KHR_bfloat16 extension.

Vulkan BF16 extension

This Vulkan BF16 support with VK_KHR_shader_bfloat16 should be of benefit to the various Vulkan machine learning / AI initiatives taking place for newer GPUs that have native support for the BF16 data type.

More details on the Vulkan 1.4.311 changes via GitHub.

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