Vulkan 1.4.333 is out with a handful of fixes plus two new extensions.
One of the new extensions in Vulkan 1.4.333 is VK_EXT_custom_resolve. This extension allows using shaders to resolve multi-sample rendering attachments. VK_EXT_custom_resolve was worked on by several Valve engineers including Mike Blumenkrantz, Connor Abbott, and Samuel Pitoiset. Plus engineers from Qualcomm, ARM, Igalia, LunarG, and NVIDIA.
The other new extension is VK_EXT_ray_tracing_invocation_reorder. The VK_EXT_ray_tracing_invocation_reorder extension provides more control over the ordering of the ray-tracing pipeline. There is some ability within the existing ray-tracing pipeline to reorder for locality while VK_EXT_ray_tracing_invocation_reorder offers greater control. VK_EXT_ray_tracing_invocation_reorder was worked on by engineers from NVIDIA, AMD, Intel, Qualcomm, Imagination, Arm, Samsung, Khronos, and LunarG.
More details on all of the changes in the new Vulkan 1.4.333 revision can be found via GitHub.
